Economic Raider/Market Mini-Game
Elves by default would have a default and robust economy due to their magic and alchemy.
Humans and Orcs though would vie for economic power through Raiders and Caravans.
Uninterrupted Humans would, through Caravans, be able to have a powerhouse and dominant economy that would truly tip the scales in their favor.
Except for the Orcs who view such things as easy pickings.
While a player is logged in and playing their Caravans and Raiders activate.
At the market humans create Caravans. They designate how many horse carts, how many guards, and any one hero they want to send along. They then determine which city the Caravan will crawl back and forth from.
At the Raider Camp Orcs create "Raiding Parties". They designate however many units to send along as well as any one hero. They then determine which human zone the Raiding Party will wander around in.
The population cap for Caravans is 10, the population cap for Raiders is 5.
Behind the scenes the machine calculates the odds of the Caravan being discovered based on the type of units in the raiding party, the size of the Caravan, and the distance the Caravan has to travel.
Typically the Caravan will get through safely.
In the event the Caravan is discovered it draws both parties into a map with fog of war.
The Human player must either kill the raiding party or remain undetected for X minutes.
The Orc player must find the caravan and destroy as many horse carts as he can. The Orc player can close the map out at any time (i.e. flee).