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  #5  
Old 08-29-2013, 05:53 PM
AlderwulfTheYounger AlderwulfTheYounger is offline
Junior Member
 
Join Date: Aug 2013
Posts: 7
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Default log from this afternoon number 4

236|236|236], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=27, attribs={[FatigueCapUpgrade|0]|[Level|8]|[CrushResistUpgrade|0]|[Exp|20]|[ExpCap|75]|[HitPointUpgrade|3]|

[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|15]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

4720]|[HitPointCap|208]|[armyID|6]|[ImprovedEyesUpgrade|3]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=28, template=Men-Units-Archer Battalion, health=[233|233|233|233|233|233|233|233|233|233|233|233|23 3|233|233|233|233|

233|233|233], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=28, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|0]|[Exp|35]|[ExpCap|60]|[HitPointUpgrade|1]|

[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|13]|[FletchingUpgrade|3]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

4660]|[HitPointCap|176]|[armyID|6]|[ImprovedEyesUpgrade|1]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=29, template=Men-Units-Crossbowman Battalion, health=[580|580|580|580|580|580|580|580|580|580|580|580|58 0|580|580|580|

580|580|580|580], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=29, attribs={[FatigueCapUpgrade|0]|[Level|10]|[CrushResistUpgrade|0]|[Exp|11]|[ExpCap|115]|[HitPointUpgrade|

10]|[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|16]|[FletchingUpgrade|1]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|

[HitPoints|11600]|[HitPointCap|400]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=30, template=Men-Units-Archer Battalion, health=[176|176|176|176|176|176|176|176|176|176|176|176|17 6|176|176|176|176|

176|176|176], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=30, attribs={[FatigueCapUpgrade|0]|[Level|8]|[CrushResistUpgrade|0]|[Exp|2]|[ExpCap|75]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|15]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

3520]|[HitPointCap|160]|[armyID|6]|[ImprovedEyesUpgrade|6]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=31, template=Men-Units-Archer Battalion, health=[176|176|176|176|176|176|176|176|176|176|176|176|17 6|176|176|176|176|

176|176|176], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=31, attribs={[FatigueCapUpgrade|0]|[Level|8]|[CrushResistUpgrade|0]|[Exp|27]|[ExpCap|75]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|17]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

3520]|[HitPointCap|160]|[armyID|6]|[ImprovedEyesUpgrade|4]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=32, template=Men-Units-Archer Battalion, health=[240|240|240|240|240|240|240|240|240|240|240|240|24 0|240|240|240|240|

240|240|240], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=32, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|0]|[Exp|30]|[ExpCap|60]|[HitPointUpgrade|2]|[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|16]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

4800]|[HitPointCap|192]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=33, template=Men-Units-Archer Battalion, health=[199|199|199|199|199|199|199|199|199|199|199|199|19 9|199|199|199|199|

199|199|199], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=33, attribs={[FatigueCapUpgrade|0]|[Level|8]|[CrushResistUpgrade|0]|[Exp|11]|[ExpCap|75]|[HitPointUpgrade|1]|

[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|15]|[FletchingUpgrade|3]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

3996]|[HitPointCap|176]|[armyID|6]|[ImprovedEyesUpgrade|2]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=34, template=Men-Heroes-Mmo-Player, health=[6480], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=34, attribs={[DamageUpgrade|3]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|10]|

[ScriptName|Hero]|[SlashResistUpgrade|10]|[FatigueCapUpgrade|20]|[Level|23]|[CrushResistUpgrade|10]|[Exp|43]|[ExpCap|65]|[HitPointUpgrade|11]|[HealRateUpgrade|2]|[Members|1]|

[Skill|0]|[HitPoints|6480]|[HitPointCap|6480]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=36, template=Dwarf-Units-Cannon, health=[1200], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=36, attribs={[FatigueCapUpgrade|-0]|[Level|0]|[CrushResistUpgrade|-0]|[Exp|0]|[ExpCap|0]|[HitPointUpgrade|-

0]|[HealRateUpgrade|-0]|[Members|1]|[Skill|0]|[DamageUpgrade|-0]|[FletchingUpgrade|-0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|-0]|[SlashResistUpgrade|-0]|

[HitPoints|1200]|[HitPointCap|1200]|[armyID|6]|[ImprovedEyesUpgrade|-0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=37, template=Dwarf-Units-Cannon, health=[1200], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=37, attribs={[FatigueCapUpgrade|-0]|[Level|0]|[CrushResistUpgrade|-0]|[Exp|0]|[ExpCap|0]|[HitPointUpgrade|-

0]|[HealRateUpgrade|-0]|[Members|1]|[Skill|0]|[DamageUpgrade|-0]|[FletchingUpgrade|-0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|-0]|[SlashResistUpgrade|-0]|

[HitPoints|1200]|[HitPointCap|1200]|[armyID|6]|[ImprovedEyesUpgrade|-0]})
LOGONLY: --New SCN resources: food=0, wood=0, gold=0, stone=1231, wealth=9
LOGONLY: CallBack.OnChangeCiv(playerID=1, Race=Men)
PortalCount=6557
LOGONLY: CallBack.GetNextBattalionIDs(playerID=1, amount=15)
LOGONLY: SCN CallBack.SetNextBattalionIDs(playerID=1, ids=[201|202|203|204|205|206|207|208|209|210|211|212|21 3|214|215])
LOGONLY: About Influence: State 2
LOGONLY: Village Economy: State 4
LOGONLY: More About Influence: State 2
LOGONLY: Return To Dagbor: State 5
LOGONLY: Dragon Invasion: State 4
LOGONLY: Wolfbeast Raiders: State 6
LOGONLY: A Knight Is Born: State 4
LOGONLY: Rumour Begets Rebel: State 4
LOGONLY: Halloween Dragon: State 3
LOGONLY: Rumour Begets Rebel Target 1: State 2
LOGONLY: Christmas Dragon: State 3
LOGONLY: Into The Swamps: State 2
LOGONLY: Dwarven Invasion: State 3
LOGONLY: War Without Kings Men: State 2
LOGONLY: Peasants and Livestock: State 4
LOGONLY: Summoned By The King: State 5
LOGONLY: Mercenaries: State 4
LOGONLY: TradeTutorial Quest Orcs: State 0
LOGONLY: Target Rollingplain Army: State 0
LOGONLY: Neighborly Favor: State 4
LOGONLY: King Erian's Report: State 3
LOGONLY: Revolt News: State 2
LOGONLY: Target The Wold Stronghold: State 1
LOGONLY: Dangerous Neighbours Target 3: State 2
LOGONLY: Expansion: State 4
LOGONLY: Royal Law: State 4
LOGONLY: Goblins and Outlaws: State 4
LOGONLY: To Dagbor: State 6
LOGONLY: TradeTutorial Quest Men: State 4
LOGONLY: Kill Thy Neighbour: State 2
LOGONLY: Rumour Begets Rebel Target 2: State 2
LOGONLY: Expunging The Canker Target 2: State 2
LOGONLY: More About Wizards Men: State 2
LOGONLY: Noble Traitor: State 7
LOGONLY: Ale Hunt: State 4
LOGONLY: Expunging The Canker Target 1: State 2
LOGONLY: Await Orders: State 3
LOGONLY: Civil Unrest: State 3
LOGONLY: Dangerous Neighbours Target 1: State 2
LOGONLY: Looting Advice Men: State 2
LOGONLY: WMTutorial Quest1 Men: State 4
LOGONLY: WMTutorial Tip1 Men: State 2
LOGONLY: Cleaning House: State 3
LOGONLY: Slaying the Beast: State 4
LOGONLY: Expunging The Canker: State 4
LOGONLY: Stone Mine: State 2
LOGONLY: A Sting In The Tale Target 2: State 2
LOGONLY: Healing Well: State 2
LOGONLY: WMTutorial Tip2 Men: State 2
LOGONLY: Dangerous Neighbours: State 7
LOGONLY: TradeTutorial Advice Men: State 2
LOGONLY: A Sting In The Tale: State 4
LOGONLY: Dangerous Neighbours Target 2: State 2
LOGONLY: TradeTutorial Quest Elves: State 0
LOGONLY: Peasant Uprising: State 3
LOGONLY: Archer Advice: State 2
LOGONLY: Pursuit Of The Wizard: State 2
LOGONLY: A Sting In The Tale Target 1: State 2
LOGONLY: Defending Thy Home: State 3
LOGONLY: Preparations: State 5
LOGONLY: Visit Royal Agent: State 5
PortalCount=6557
LOGONLY:New Season is 2
PortalCount=6557
LOGONLY: CallBack.OnBeginCinematic() | GameMode: mmo-quest
LOGONLY: WorldMap.PausePvP()
UnregisterArmyForPvP(-1)
UnregisterCityForPvP()
LOGONLY: CallBack.HideGUI()
Saving Outer
Saving Outer
LOGONLY: CallBack.OnEndCinematic() | GameMode: mmo-quest
LOGONLY: WorldMap.ContinuePvP()
LOGONLY: MapGUI.Show()
LOGONLY: CallBack.ShowGUI()
Saving Outer
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LOGONLY: Playing Sound Sound/vo/men/combat/player_units_under_attack_5.ogg For Player 1
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Running Actioner "900" for player 1
Running Actioner "890" for player 1
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Running Actioner "73" for player 1
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Running Actioner "900" for player 1
Running Actioner "890" for player 1
Running Actioner "880" for player 1
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Running Actioner "890" for player 1
Running Actioner "880" for player 1
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Running Actioner "880" for player 1
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Running Actioner "890" for player 1
Running Actioner "880" for player 1
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Running Actioner "890" for player 1
Running Actioner "880" for player 1
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Running Actioner "900" for player 1
Running Actioner "890" for player 1
Running Actioner "880" for player 1
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Running Actioner "890" for player 1
Running Actioner "900" for player 1
Running Actioner "880" for player 1
Saving Outer
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PortalCount=6557
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Running Actioner "03MenFormationLooseCav" for player 1
Running Actioner "03" for player 1
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Saving Outer
Running Actioner "04MenFormationArcher" for player 1
Running Actioner "03" for player 1
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Running Actioner "03MenFormationLooseRanged" for player 1
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