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Reverie World Studios Forums - View Single Post - Bugged town and battle
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  #4  
Old 08-29-2013, 06:51 PM
AlderwulfTheYounger AlderwulfTheYounger is offline
Junior Member
 
Join Date: Aug 2013
Posts: 7
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Default log from this afternoon part 3

LOGONLY: Quest King Erian's Report stepped from state 0 to 1
PortalCount=2681
LOGONLY: CallBack.GetNextBattalionIDs(playerID=1, amount=15)
LOGONLY: SCN CallBack.SetNextBattalionIDs(playerID=1, ids=[246|247|248|249|250|251|252|253|254|255|256|257|25 8|259|260])
LOGONLY: WorldMap.AddArmyForPvP(armyID=1, forceRegister=nil)
RegisterCityForPvP(83)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=1,attrName=streng th,newValue=23)
LOGONLY: Quest King Erian's Report stepped from state 0 to 1
LOGONLY: Quest King Erian's Report stepped from state 0 to 1
LOGONLY: Quest King Erian's Report stepped from state 0 to 1
LOGONLY: WorldMap.AddArmyForPvP(armyID=1, forceRegister=nil)
RegisterCityForPvP(153)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=1,attrName=streng th,newValue=93)
LOGONLY: Quest King Erian's Report stepped from state 0 to 1
Saving Outer
LOGONLY: Quest King Erian's Report stepped from state 0 to 1
LOGONLY: Quest King Erian's Report stepped from state 0 to 1
LOGONLY: Quest King Erian's Report stepped from state 0 to 1
LOGONLY: Quest King Erian's Report stepped from state 1 to 2
LOGONLY: CallBack.OnEndCinematic() | GameMode: mmo-homeland
LOGONLY: WorldMap.ContinuePvP()
LOGONLY: WorldMap.AddArmyForPvP(armyID=1, forceRegister=true)
RegisterCityForPvP(153)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=true)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=true)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=true)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=true)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: MapGUI.Show()
LOGONLY: CallBack.ShowGUI()
LOGONLY: Playing Sound Sound/vo/men/worldmap/return_home_2.ogg For Player 1
Saving Outer
LOGONLY: Playing Sound Sound/vo/men/economy/mine_runs_out_.ogg For Player 1
LOGONLY: Playing Sound Sound/vo/men/economy/worker_idle_1.ogg For Player 1
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Running Actioner "82" for player 1
Saving Outer
Saving Outer
Saving Outer
LOGONLY: Quest King Erian's Report stepped from state 2 to 3
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
LOGONLY: MapGUI.HideForWorldMapGUI()
LOGONLY: SetGameMode(mode=mmo-worldmap)
LOGONLY: SCN CallBack.WorldMapOpened(name=nil, x=nil, y=nil, noFade=nil)
LOGONLY: MapGUI.ShowWorldMapGUI(special=nil)
LOGONLY: CallBack.ObjectSelected(objectType=nothing, data1=nil, data2=nil)
Selecteding 4268016
LOGONLY: CallBack.ObjectSelected(objectType=army, data1=2, data2=nil)
LOGONLY: WorldMap.SelectArmy(armyID=2)
Saving Outer
LOGONLY: Playing Sound Sound/vo/men/worldmap/army_attack_1.ogg For Player 1
LOGONLY: CallBack.QuestEntered(armyID=2, questGiver=Sir Lentoth, questName=Target The Wold Stronghold)
Temp army Strength is 0
Saving Outer
Temp army Strength is 0
Temp army Strength is 0
Saving Outer
Temp army Strength is 0
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Saving Outer
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Saving Outer
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
Temp army Strength is 0
Temp army Strength is 0
Saving Outer
Temp army Strength is 0
Saving Outer
Temp army Strength is 0
LOGONLY: WorldMap.EnterScenario(armyIDOrCityName=6, newGameModeSuffix=quest, scenario=AIHomelands/Men/3/Size4, message=Engaging AI Player in Battle..., areaNameOrRace=men)
LOGONLY: WorldMap.PausePvP()
UnregisterArmyForPvP(-1)
UnregisterCityForPvP()
AutoSaving (forced) HomeCity
send_save_home_city_inner 44325
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=hasHer o,newValue=false)
LOGONLY: Scn CallBack.EnteringArea(armyIDOrCityName=2)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Lentoth,questName=Target The Wold Stronghold,displayName=Target The Wold Stronghold)
LOGONLY: CallBack.OnBeginCinematic() | GameMode: mmo-worldmap
LOGONLY: WorldMap.PausePvP()
UnregisterArmyForPvP(-1)
UnregisterCityForPvP()
LOGONLY: MapGUI.HideForWorldMapGUI()
LOGONLY: Playing Sound Sound/vo/men/worldmap/army_attack_3.ogg For Player 1
LOGONLY: Scn CallBack.SetArmyState(armyID=2, newState=normal, data=nil)
LOGONLY: WorldMap.AddArmyForPvP(armyID=1, forceRegister=nil)
RegisterCityForPvP(60)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,166,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=1,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=6,attrName=streng th,newValue=331)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=166)
LOGONLY: Scn CallBack.SetArmyState(armyID=2, newState=normal, data=nil)
LOGONLY: SetGameMode(mode=mmo-quest)
AutoSaving (timed) HomeCity
send_save_home_city_inner 44325
end_multiplayer_game()
Map "" Loaded
MapBin 0 Loaded
Scenario Maps Loaded
Scenario Subfile Loaded "ScenarioProperties.txt"
Scenario Subfile Loaded "MapProperties0.txt"
Could not find model "art/models/worldmap/objects/gaia/trees/willow/willow_a" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/willow/willow_a" 130211788880953440and "art/models/worldmap/objects/gaia/trees/willow/willow_a 130211785306308982"
Could not find model "art/models/worldmap/objects/gaia/trees/willow/willow_b" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/willow/willow_b" 130211791514934095and "art/models/worldmap/objects/gaia/trees/willow/willow_b 130211788882423524"
Could not find model "art/models/worldmap/objects/gaia/trees/willow/willow_c" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/willow/willow_c" 130211786630264707and "art/models/worldmap/objects/gaia/trees/willow/willow_c 130211792002171963"
Scenario Trigger Script Loaded
LOGONLY:Large Gatehouse detected too many platforms, removing plateform.
LOGONLY:TownHall CityLevel 1
LOGONLY:TownHall Task 0
LOGONLY:TownHall WallsConstructing false
LOGONLY:TownHall AddBuiltTime 0
LOGONLY:TownHall WallCount 0
LOGONLY:TownHall Palisade1Obtained 0
LOGONLY:TownHall Palisade2Obtained 0
LOGONLY:TownHall Wall1Obtained 0
LOGONLY:TownHall Wall2Obtained 0
LOGONLY: CityLevel 1 detected code 14
LOGONLY:Large Gatehouse detected too many platforms, removing plateform.
LOGONLY:Large Gatehouse detected too many platforms, removing plateform.
Scenario AI Bounding Infomation generated
PortalCount=6555
Scenario PathMaps Generated
Scenario Loaded
LOGONLY: CallBack.OnFinishedLoadingScenario() | GameMode: mmo-quest
Saving Outer
LOGONLY: CallBack.OnChangeCiv(playerID=nil, Race=Men)
LOGONLY:Season on start is 2
PortalCount=6556
LOGONLY: CallBack.ScenarioInitilizationScriptsRun() | GameMode: mmo-quest
LOGONLY: GetGameParameter(1) returned < 1! Using 6 as NextArmyID.
LOGONLY: CallBack.SpawnCurrentArmy(isHomeland=nil)
LOGONLY: MapGUI.QuickHide()
LOGONLY: SCN CallBack.AddScenarioPlayer(playerID=1, race=men, fortification=-1, researchedTechIDs=nil)
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=3, template=Men-Units-Swordsman Battalion, health=[641|641|641|641|641|641|641|641|641|641|641|641|64 1|641|641|641|641|

641|641|641], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=3, attribs={[FatigueCapUpgrade|0]|[Level|5]|[CrushResistUpgrade|2]|[Exp|5]|[ExpCap|35]|[HitPointUpgrade|1]|

[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|7]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|1]|[SlashResistUpgrade|1]|[HitPoints|

12820]|[HitPointCap|572]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=6, template=Men-Units-Mounted Knight Battalion, health=[829|829|829|829|829|829|829|829|829|829|829|829|82 9|829|829],

memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=6, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|3]|[Exp|28]|[ExpCap|60]|[HitPointUpgrade|1]|

[HealRateUpgrade|0]|[Members|15]|[Skill|3]|[DamageUpgrade|6]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|3]|[SlashResistUpgrade|2]|[HitPoints|

12435]|[HitPointCap|715]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=7, template=Men-Units-Mounted Knight Battalion, health=[906|906|906|906|906|906|906|906|906|906|906|906|90 6|906|906],

memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=7, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|2]|[Exp|10]|[ExpCap|60]|[HitPointUpgrade|2]|

[HealRateUpgrade|0]|[Members|15]|[Skill|3]|[DamageUpgrade|7]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|2]|[SlashResistUpgrade|2]|[HitPoints|

13590]|[HitPointCap|780]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=8, template=Men-Units-Archer Battalion, health=[176|176|176|176|176|176|176|176|176|176|176|176|17 6|176|176|176|176|176|

176|176], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=8, attribs={[FatigueCapUpgrade|0]|[Level|8]|[CrushResistUpgrade|0]|[Exp|3]|[ExpCap|75]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|16]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

3520]|[HitPointCap|160]|[armyID|6]|[ImprovedEyesUpgrade|5]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=9, template=Men-Units-Archer Battalion, health=[256|256|256|256|256|256|256|256|256|256|256|256|25 6|256|256|256|256|256|

256|256], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=9, attribs={[FatigueCapUpgrade|0]|[Level|8]|[CrushResistUpgrade|0]|[Exp|14]|[ExpCap|75]|[HitPointUpgrade|4]|

[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|15]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

5120]|[HitPointCap|224]|[armyID|6]|[ImprovedEyesUpgrade|2]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=10, template=Men-Units-Archer Battalion, health=[176|176|176|176|176|176|176|176|176|176|176|176|17 6|176|176|176|176|

176|176|176], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=10, attribs={[FatigueCapUpgrade|0]|[Level|8]|[CrushResistUpgrade|0]|[Exp|0]|[ExpCap|75]|[HitPointUpgrade|0]|[HealRateUpgrade|0]|[Members|20]|[Skill|0]|[DamageUpgrade|16]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|

3520]|[HitPointCap|160]|[armyID|6]|[ImprovedEyesUpgrade|5]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=11, template=Men-Units-Mounted Knight Battalion, health=[906|906|906|906|906|906|906|906|906|906|906|906|90 6|906|906],

memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=11, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|3]|[Exp|18]|[ExpCap|60]|[HitPointUpgrade|2]|

[HealRateUpgrade|0]|[Members|15]|[Skill|3]|[DamageUpgrade|5]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|3]|[SlashResistUpgrade|2]|[HitPoints|

13590]|[HitPointCap|780]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=12, template=Men-Units-Mounted Knight Battalion, health=[838|838|838|838|838|838|838|838|838|838|838|838|83 8|838|838],

memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=12, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|3]|[Exp|7]|[ExpCap|60]|[HitPointUpgrade|1]|

[HealRateUpgrade|0]|[Members|15]|[Skill|3]|[DamageUpgrade|6]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|3]|[SlashResistUpgrade|2]|[HitPoints|

12570]|[HitPointCap|715]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=13, template=Men-Units-Mounted Knight Battalion, health=[1020|1020|1020|1020|1020|1020|1020|1020|1020|1020| 1020|1020|

1020|1020|1020], memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=13, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|2]|[Exp|3]|[ExpCap|60]|[HitPointUpgrade|3]|[HealRateUpgrade|0]|[Members|15]|[Skill|3]|[DamageUpgrade|5]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|3]|[SlashResistUpgrade|2]|[HitPoints|

15300]|[HitPointCap|845]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=14, template=Men-Units-Mounted Knight Battalion, health=[896|896|896|896|896|896|896|896|896|896|896|896|89 6|896|896],

memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=14, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|3]|[Exp|7]|[ExpCap|60]|[HitPointUpgrade|2]|

[HealRateUpgrade|0]|[Members|15]|[Skill|3]|[DamageUpgrade|7]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|2]|[SlashResistUpgrade|1]|[HitPoints|

13440]|[HitPointCap|780]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=15, template=Men-Units-Mounted Knight Battalion, health=[1005|1005|1005|1005|1005|1005|1005|1005|1005|1005| 1005|1005|

1005|1005|1005], memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=15, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|2]|[Exp|14]|[ExpCap|60]|[HitPointUpgrade|3]|

[HealRateUpgrade|0]|[Members|15]|[Skill|3]|[DamageUpgrade|3]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|3]|[SlashResistUpgrade|4]|[HitPoints|

15075]|[HitPointCap|845]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=16, template=Men-Units-Mounted Knight Battalion, health=[974|974|974|974|974|974|974|974|974|974|974|974|97 4|974|974],

memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=16, attribs={[FatigueCapUpgrade|0]|[Level|7]|[CrushResistUpgrade|3]|[Exp|3]|[ExpCap|60]|[HitPointUpgrade|3]|

[HealRateUpgrade|0]|[Members|15]|[Skill|3]|[DamageUpgrade|4]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|2]|[SlashResistUpgrade|3]|[HitPoints|

14610]|[HitPointCap|845]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=17, template=Men-Units-Mounted Knight Battalion, health=[1052|1052|1052|1052|1052|1052|1052|1052|1052|1052| 1052|1052|

1052|1052|1052], memberCap=15)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=17, attribs={[FatigueCapUpgrade|0]|[Level|6]|[CrushResistUpgrade|2]|[Exp|35]|[ExpCap|45]|[HitPointUpgrade|3]|

[HealRateUpgrade|0]|[Members|15]|[Skill|0]|[DamageUpgrade|7]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|15]|[PierceResistUpgrade|2]|[SlashResistUpgrade|1]|[HitPoints|

15780]|[HitPointCap|845]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=19, template=Men-Units-Horse Cart, health=[500], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=19, attribs={[FatigueCapUpgrade|0]|[Level|1]|[CrushResistUpgrade|0]|[Exp|0]|[ExpCap|5]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|1]|[Skill|0]|[DamageUpgrade|0]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|500]|

[HitPointCap|500]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=20, template=Men-Units-Horse Cart, health=[500], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=20, attribs={[FatigueCapUpgrade|0]|[Level|1]|[CrushResistUpgrade|0]|[Exp|0]|[ExpCap|5]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|1]|[Skill|0]|[DamageUpgrade|0]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|500]|

[HitPointCap|500]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=21, template=Dwarf-Units-Cannon, health=[1200], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=21, attribs={[FatigueCapUpgrade|0]|[Level|1]|[CrushResistUpgrade|0]|[Exp|0]|[ExpCap|5]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|1]|[Skill|0]|[DamageUpgrade|0]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|1200]|

[HitPointCap|1200]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=22, template=Men-Units-Horse Cart, health=[500], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=22, attribs={[FatigueCapUpgrade|0]|[Level|1]|[CrushResistUpgrade|0]|[Exp|0]|[ExpCap|5]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|1]|[Skill|0]|[DamageUpgrade|0]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|500]|

[HitPointCap|500]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=24, template=Dwarf-Units-Cannon, health=[1200], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=24, attribs={[FatigueCapUpgrade|0]|[Level|1]|[CrushResistUpgrade|0]|[Exp|0]|[ExpCap|5]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|1]|[Skill|0]|[DamageUpgrade|0]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|1200]|

[HitPointCap|1200]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=25, template=Dwarf-Units-Cannon, health=[1200], memberCap=1)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=25, attribs={[FatigueCapUpgrade|0]|[Level|1]|[CrushResistUpgrade|0]|[Exp|0]|[ExpCap|5]|[HitPointUpgrade|0]|

[HealRateUpgrade|0]|[Members|1]|[Skill|0]|[DamageUpgrade|0]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|1]|[PierceResistUpgrade|0]|[SlashResistUpgrade|0]|[HitPoints|1200]|

[HitPointCap|1200]|[armyID|6]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=27, template=Men-Units-Archer Battalion, health=[236|236|236|236|236|236|236|236|236|236|236|236|23 6|236|236|236|236|
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