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Old 08-29-2013, 06:50 PM
AlderwulfTheYounger AlderwulfTheYounger is offline
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Join Date: Aug 2013
Posts: 7
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Default log from this afternoon part 2

Log from this afternoon part two:
Load army count=5
load army id 1 @3288
name[0]
position (0,0)
destination (0,0)
strength 93
camp_level 0
hero 0
region 0
base_army_id 1
garrisoned False
active False
members count 0
load army id 2 @3329
name[6] Army 1
position (3456.68,9760.58)
destination (3990.86,10297.7)
strength 499
camp_level 0
hero 1
region 0
base_army_id 0
garrisoned False
active True
members count 37
load army id 3 @6484
name[6] Army 2
position (2427.15,10054.8)
destination (2427.15,10054.8)
strength 453
camp_level 0
hero 0
region 0
base_army_id 0
garrisoned False
active True
members count 48
load army id 4 @10563
name[6] Army 3
position (2523.28,10015)
destination (2523.28,10015)
strength 494
camp_level 0
hero 0
region 0
base_army_id 0
garrisoned False
active True
members count 55
load army id 5 @15230
name[6] Army 4
position (2735.79,9978.64)
destination (2822.6,9963.78)
strength 0
camp_level 3
hero 0
region 0
base_army_id 0
garrisoned False
active True
members count 60
OnChooseCity(success)
LOGONLY: SetGameMode(mode=mmo-homeland)
LoadHomeCity()
requesting city inner 0
handle_load_home_city_inner 44328
loading inner0
end_multiplayer_game()
UPNP failed to open router
Map "" Loaded
MapBin 0 Loaded
Map "" Loaded
MapBin 1 Loaded
Scenario Maps Loaded
Scenario Subfile Loaded "ScenarioProperties.txt"
Scenario Subfile Loaded "MapProperties0.txt"
Scenario Subfile Loaded "MapProperties1.txt"
Could not find model "art/models/worldmap/objects/gaia/trees/pine/pine_a" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/pine/pine_a" 130211787452151717and "art/models/worldmap/objects/gaia/trees/pine/pine_a 130211786299765804"
Could not find model "art/models/worldmap/objects/gaia/trees/pine/pine_b" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/pine/pine_b" 130211786305646140and "art/models/worldmap/objects/gaia/trees/pine/pine_b 130211788868702739"
Could not find model "art/models/worldmap/objects/gaia/trees/pine/pine_c" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/pine/pine_c" 130211787456561969and "art/models/worldmap/objects/gaia/trees/pine/pine_c 130211788864292487"
Scenario Trigger Script Loaded
LOGONLY:TownHall CityLevel 3
LOGONLY:TownHall Task 0
LOGONLY:TownHall WallsConstructing true
LOGONLY:TownHall AddBuiltTime 38907
LOGONLY:TownHall WallCount 0
LOGONLY:TownHall Palisade1Obtained 2
LOGONLY:TownHall Palisade2Obtained 2
LOGONLY:TownHall Wall1Obtained 2
LOGONLY:TownHall Wall2Obtained 2
LOGONLY: CityLevel 4 detected code 01
Scenario AI Bounding Infomation generated
PortalCount=2664
PortalCount=3573
Scenario PathMaps Generated
Scenario Loaded
LOGONLY: CallBack.OnFinishedLoadingScenario() | GameMode: mmo-homeland
LOGONLY: CallBack.OnChangeCiv(playerID=nil, Race=Men)
LOGONLY:Season on start is 2
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
LOGONLY:Large Gatehouse kept Association Valid.
LOGONLY:Large Gatehouse kept Association Valid.
LOGONLY: CityLevel 3 detected code 02
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
PortalCount=2668
PortalCount=3573
LOGONLY: WorldMap.Create()
LOGONLY: WorldMap.Initialize()
LOGONLY:ValidateStats: Men-Units-Battering Ram
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Dragon-Units-Player-Ice Dragon
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Dwarf-Units-Cannon
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Dwarf-Units-Cannon
LOGONLY:ValidateStats: Dwarf-Units-Cannon
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Crossbowman Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Heroes-Mmo-Player
LOGONLY:ValidateStats: Dragon-Units-Player-Red Dragon
LOGONLY:ValidateStats: Dwarf-Units-Cannon
LOGONLY:ValidateStats: Dwarf-Units-Cannon
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Halberdier Battalion
LOGONLY:ValidateStats: Men-Units-Halberdier Battalion
LOGONLY:ValidateStats: Men-Units-Crossbowman Battalion
LOGONLY:ValidateStats: Men-Units-Crossbowman Battalion
LOGONLY:ValidateStats: Men-Units-Crossbowman Battalion
LOGONLY:ValidateStats: Men-Units-Crossbowman Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Dwarf-Units-Cannon
LOGONLY:ValidateStats: Men-Units-Trebuchet
LOGONLY:ValidateStats: Men-Units-Trebuchet
LOGONLY:ValidateStats: Men-Units-Trebuchet
LOGONLY:ValidateStats: Men-Units-Trebuchet
LOGONLY:ValidateStats: Men-Units-Trebuchet
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Knight Hybrid Battalion
LOGONLY:ValidateStats: Men-Units-Halberdier Battalion
LOGONLY:ValidateStats: Men-Units-Halberdier Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Halberdier Battalion
LOGONLY:ValidateStats: Men-Units-Halberdier Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Dragon-Units-Player-Green Dragon
LOGONLY:ValidateStats: Dwarf-Units-Special-Champion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Crossbowman Battalion
LOGONLY:ValidateStats: Men-Units-Crossbowman Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Halberdier Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Halberdier Battalion
LOGONLY:ValidateStats: Men-Units-Special-Dragonslayer
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Swordsman Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Mounted Knight Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY: WorldMap.AddArmyForPvP(armyID=1, forceRegister=nil)
RegisterCityForPvP(60)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,0,497,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.DisablePvP()
UnregisterArmyForPvP(-1)
UnregisterCityForPvP()
LOGONLY: CallBack.SetArmyRegion(armyID=1, region=Men_1)
LOGONLY: CallBack.SetArmyRegion(armyID=2, region=Men_1)
LOGONLY: CallBack.SetArmyRegion(armyID=3, region=Men_1)
LOGONLY: CallBack.SetArmyRegion(armyID=4, region=Men_1)
LOGONLY: CallBack.SetArmyRegion(armyID=5, region=Men_1)
LOGONLY: CallBack.SetArmyRegion(armyID=2, region=Men_3)
PortalCount=2672
LOGONLY: CallBack.SetArmyRegion(armyID=1, region=Men_1)
LOGONLY: CallBack.ScenarioInitilizationScriptsRun() | GameMode: mmo-homeland
LOGONLY: GetGameParameter(1) returned < 1! Using 1 as NextArmyID.
LOGONLY: MapGUI.QuickHide()
LOGONLY:Removing Men-Fortifications-Wall Gate-Palisade from Army camp area.
LOGONLY: Homecity Reload: Minutes Away = 648.45
LOGONLY: GetHomeCityGatherRates(): f=16.792, w=36.4, g=51.9422, s=9.65
LOGONLY: Gathered While Away Without Decay: f=10888.8, w=23603.6, g=33681.9, s=6257.54
LOGONLY: --> Gathered While Away With Decay: f=1007.52, w=2183.99, g=3116.52, s=578.998
LOGONLY: Old Resources: f=11681.8, w=16458.6, g=3108, s=14801.3
LOGONLY: --> New Resources: f=12689.3, w=18642.6, g=6224.52, s=15380.3
LOGONLY: CallBack.OnBeginCinematic() | GameMode: mmo-homeland
LOGONLY: WorldMap.PausePvP()
UnregisterArmyForPvP(-1)
UnregisterCityForPvP()
LOGONLY: SCN CallBack.AddScenarioPlayer(playerID=1, race=men, fortification=nil, researchedTechIDs=nil)
LOGONLY: Setting Default Player Data
LOGONLY: CallBack.OnChangeCiv(playerID=1, Race=Men)
LOGONLY: CallBack.SetArmyRegion(armyID=2, region=Men_3)
LOGONLY: CallBack.SetArmyRegion(armyID=3, region=Men_1)
LOGONLY: CallBack.SetArmyRegion(armyID=4, region=Men_1)
LOGONLY: CallBack.SetArmyRegion(armyID=5, region=Men_1)
LOGONLY: CallBack.GetNextBattalionIDs(playerID=1, amount=15)
LOGONLY: SCN CallBack.SetNextBattalionIDs(playerID=1, ids=[201|202|203|204|205|206|207|208|209|210|211|212|21 3|214|215])
LOGONLY:Large Gatehouse kept Association Valid.
LOGONLY:Large Gatehouse kept Association Valid.
LOGONLY:Large Gatehouse kept Association Valid.
LOGONLY: CityLevel 4 detected code 01
LOGONLY: CallBack.AddTradePartner(cityName=Dagbor)
LOGONLY: CallBack.AddTradePartner(cityName=Illas Tortra)
LOGONLY: CallBack.AddTradePartner(cityName=Denwall)
LOGONLY: CallBack.AddTradePartner(cityName=Durian Foss)
LOGONLY: CallBack.AddTradePartner(cityName=Doredale)
LOGONLY: CallBack.AddTradePartner(cityName=Silicia Mas)
LOGONLY: CallBack.AddTradePartner(cityName=Dintalla)
LOGONLY: WorldMap.EnablePvP()
LOGONLY: About Influence: State 2
LOGONLY: Village Economy: State 4
LOGONLY: More About Influence: State 2
LOGONLY: Return To Dagbor: State 5
LOGONLY: Dragon Invasion: State 4
LOGONLY: Wolfbeast Raiders: State 6
LOGONLY: A Knight Is Born: State 4
LOGONLY: Rumour Begets Rebel: State 4
LOGONLY: Halloween Dragon: State 3
LOGONLY: Rumour Begets Rebel Target 1: State 2
LOGONLY: Christmas Dragon: State 3
LOGONLY: Into The Swamps: State 2
LOGONLY: Dwarven Invasion: State 3
LOGONLY: War Without Kings Men: State 2
LOGONLY: Peasants and Livestock: State 4
LOGONLY: Summoned By The King: State 5
LOGONLY: Mercenaries: State 4
LOGONLY: TradeTutorial Quest Orcs: State 0
LOGONLY: Target Rollingplain Army: State 0
LOGONLY: Neighborly Favor: State 4
LOGONLY: King Erian's Report: State 3
LOGONLY: Revolt News: State 2
LOGONLY: Target The Wold Stronghold: State 1
LOGONLY: Dangerous Neighbours Target 3: State 2
LOGONLY: Expansion: State 4
LOGONLY: Royal Law: State 4
LOGONLY: Goblins and Outlaws: State 4
LOGONLY: To Dagbor: State 6
LOGONLY: TradeTutorial Quest Men: State 4
LOGONLY: Kill Thy Neighbour: State 2
LOGONLY: Rumour Begets Rebel Target 2: State 2
LOGONLY: Expunging The Canker Target 2: State 2
LOGONLY: More About Wizards Men: State 2
LOGONLY: Noble Traitor: State 7
LOGONLY: Ale Hunt: State 4
LOGONLY: Expunging The Canker Target 1: State 2
LOGONLY: Await Orders: State 3
LOGONLY: Civil Unrest: State 3
LOGONLY: Dangerous Neighbours Target 1: State 2
LOGONLY: Looting Advice Men: State 2
LOGONLY: WMTutorial Quest1 Men: State 4
LOGONLY: WMTutorial Tip1 Men: State 2
LOGONLY: Cleaning House: State 3
LOGONLY: Slaying the Beast: State 4
LOGONLY: Expunging The Canker: State 4
LOGONLY: Stone Mine: State 2
LOGONLY: A Sting In The Tale Target 2: State 2
LOGONLY: Healing Well: State 2
LOGONLY: WMTutorial Tip2 Men: State 2
LOGONLY: Dangerous Neighbours: State 7
LOGONLY: TradeTutorial Advice Men: State 2
LOGONLY: A Sting In The Tale: State 4
LOGONLY: Dangerous Neighbours Target 2: State 2
LOGONLY: TradeTutorial Quest Elves: State 0
LOGONLY: Peasant Uprising: State 3
LOGONLY: Archer Advice: State 2
LOGONLY: Pursuit Of The Wizard: State 2
LOGONLY: A Sting In The Tale Target 1: State 2
LOGONLY: Defending Thy Home: State 3
LOGONLY: Preparations: State 5
LOGONLY: Visit Royal Agent: State 5
LOGONLY: CallBack.AdvanceQuest(playerID=nil, questGiver=Sir Lentoth, questName=Target The Wold Stronghold, newState=1, dontFlash=true)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Lentoth,questName=Target The Wold Stronghold,displayName=Target The Wold Stronghold)
LOGONLY: SCN CallBack.AddQuest(questGiver=Sir Lentoth,questName=Target The Wold Stronghold,name=wm_Wold_1,x=nil,y=nil,type=pvp)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Lentoth,questName=Target The Wold Stronghold,displayName=nil)
LOGONLY: Quest King Erian's Report stepped from state 0 to 1
PortalCount=2674
PortalCount=3573
LOGONLY: CallBack.AdvanceQuest(playerID=nil, questGiver=Sir Lentoth, questName=Civil Unrest, newState=3, dontFlash=nil)
LOGONLY: CallBack.GetNextBattalionIDs(playerID=1, amount=15)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Lentoth,questName=Civil Unrest,displayName=Civil Unrest)
LOGONLY: SCN CallBack.SetNextBattalionIDs(playerID=1, ids=[216|217|218|219|220|221|222|223|224|225|226|227|22 8|229|230])
LOGONLY: Quest Halloween Dragon stepped from state 2 to 3
LOGONLY: Quest Dwarven Invasion stepped from state 2 to 3
LOGONLY: Quest Christmas Dragon stepped from state 2 to 3
LOGONLY:New Season is 2
LOGONLY:Men-Fortifications-Upgrades-Trebuchet again force telleported to Men-Walls-Tower-Round, with Distace of 35.4401
PortalCount=2674
OnRequestAllianceMembership("AlderwulfTheYounger", "")
LOGONLY: WorldMap.AddArmyForPvP(armyID=5, forceRegister=nil)
RegisterArmyForPvP(5,1,0,40,32)
LOGONLY: WorldMap.AddArmyForPvP(armyID=4, forceRegister=nil)
RegisterArmyForPvP(4,1,0,494,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=3, forceRegister=nil)
RegisterArmyForPvP(3,1,0,453,-1)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
RegisterArmyForPvP(2,1,2,497,-1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=5,attrName=streng th,newValue=0)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=4,attrName=streng th,newValue=494)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=453)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=497)
LOGONLY: CallBack.GetNextBattalionIDs(playerID=1, amount=15)
LOGONLY: SCN CallBack.SetNextBattalionIDs(playerID=1, ids=[231|232|233|234|235|236|237|238|239|240|241|242|24 3|244|245])
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