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Old 07-05-2013, 09:33 AM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
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Default Patch # 17 - The Siegeworks Part II is LIVE!

We're happy to announce the release of the second part of our Siegeworks expansion. The patch is live now, however…. Unfortunately, we found a few last minute bugs which have delayed pathfinding and a couple of the new units, but rather than delaying everything until they are ready, we thought we would patch in those things that are ready. So, what do you get in this patch? This patch expands on the Alliance features, allowing Alliance Leaders to assign roles and make some minor changes, as well as introducing the Alliance Bank - a repository for Crowns that members can add to and that Alliance Leaders and Treasurers can use to send Crowns to members. Some balance changes are included in the patch, addressing some imbalances that players have raised. Most importantly, this patch adds in four great new units - the Ruin Vine summoned by Enchanters to bring down walls, the Mantlet that shields your troops from incoming arrows, the Tosser that launches an array of deadly ammunition and the Grinder which slices into enemy units, grinding them into a bloody mess. We are sure you will have fun with these new features and units while we continue to work on pathfinding and the remaining units. Stay tune for updates next week





Patch # 17

:::::Major Fixes and Additions:::::
- New Orc Unit: Grinder
- New Orc Unit: Tosser
- New Elven Unit: Ruin Vine
- New Human Unit: Mantlet
- Alliance Leader, Treasurer and Recruiter roles can be assigned by the Alliance Leader
- Alliance members can deposit Crowns into the Alliance Bank
- Alliance Leader and Treasurer can send Crowns to members from the Alliance Bank
- Alliance Leader and Recruiter can invite players to join their Alliance from the Social Window

:::::Minor Fixes and Additions:::::
- Alliance Motto can be edited
- Adjusted alliance costs: 240 Crowns to create, 120 Crowns to expand
- Adjusted alliance max members, increased to 100
- Gold/Crown conversion cost reduced from 10,000 Gold to 6,000 Gold

:::::Balance Adjustments:::::
Elf Units:
-Bladestorm +5 slash res +10 pierce res +15 hp
-Enchanter +30 hp +25 magic res
-Grand Master +5 slash res +5 pierce res +30 hp +25 magic res +10 slash dmg
-Sentry +10 pierce res +5 slash res +20 hp +5 pierce dmg

Human Units:
-Human Paesant -1 strenght
-Fortifications camps strenght values reduced by 50-70% (all 3)
-Horse Cart -1 strenght
-Battering ram +60 crush res +60 slash res +10 pierce res hp+1500 +50 crush dmg
-Bellfry +10 pierce res +40 crush res +40 slash res
-Cavalier +10 hp
-Crossbowman -5 pierce res
-Escalade +1800 hp +50 stamina +10 pierce res +30 slash res +30 crush res
-Halberdier +30hp +5 pierce res +5 crush dmg
-Firecart -1 strenght +1000 hp +20 movement speed +60 slash pierce crush res
-Foot Knight -5 crush res
-Mounted Knight +10 slash dmg
-Maceman +20 hp +10 slash res +5 crush res +10 pierce res +20 crush dmg
-Swordsman -5 crush res
-Trebuchet +25 slash res +25 crush res +25 pierce res +250 hp
-Boiling oil +7 sec duration -100 dmg +30 area effect range
-Spike Trap +250 dmg +50 range

Orc Units:
-Berserker +10 pierce res +10 crush dmg
-Goblin Prowler +25 hp -1 strenght +5 slash res +5 crush res +5 pierce dmg
-Goblin Raider +30 hp +10 slash res +10 crush res +5 pierce res +5 slash dmg
-Impaler +10 hp +1 strenght +10 pierce res +15 crush dmg
-Impaler Warg +50 hp +5 pierce res +10 slash dmg
-Labourer -2 strenght
-Ogre +1 strenght +500 hp +5 slash res +5 crush res +10 pierce res +30 slash dmg
-Slayer Warg +50 hp +1 strenght +15 slash dmg
-Warg +25 hp

Dwarf Units:
-Dwarf Axeman -10 crush res +15 pierce res -5 slash dmg +25fire res
-Dwarf cannon +500 hp -2 strenght +40 crush res +40 slash res +10 pierce res grape shot +500 pierce dmg +200 crush dmg +150 fire dmg
-Dwarf Rifleman strenght -1
-Dwarf Heavy Ram +1500 hp +4 strenght +50 crush res +50 slash res +15 pierce res +200 crush dmg
Dragons:
-Dragon trample +50 crush dmg (250 now) reduced self dmg to 30
-Royal Dragon +3000 hp strenght -5 +30 fire dmg
-Red Dragon +3000 hp +20 fire dmg
-Green Dragon +3000hp +20 fire dmg
-Haunter Dragon +3000hp -5 strenght +20 fire dmg
-Ice Dragon +3000hp +25 ice dmg

Abilities:
-Shamanic Heal amount reduced by 30%
-Blood Purge dmg augmented by 100%
-Heroes Healing Potion heal amount reduced by 25%
-Pray +10 sec duration
-Hide -1 stamina drain/sec
-Whirlwind -10 stamina cost
-Tackle +10 stamina cost
-Drop Rocks +25 area effect range -25 stamina cost

Last edited by Konstantin Fomenko : 07-05-2013 at 09:37 AM.
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