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Thread: Trample damage
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Old 06-29-2013, 12:54 PM
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vicious666 vicious666 is offline
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Trample do dmg to self when you trample, so if one of your soldier hit an enemy soldier at certain speed it take dmg. (every time you trample/hit your speed get reduced) the self dmg is 10 crush dmg at moment. and the trample dmg is 50 slash 60 crush (110 total)

Of course both dmg are reduced by res.

Ability.Trample.SpeedOnHit=0.12
Ability.Trample.MaxSpeedDrains=5
Ability.Trample.AccelTime=5
Ability.Trample.Damage={
Slashing=50,
Crushing=60,
Piercing=0,
Fire=0,
Cold=0,
Electrical=0,
MagicEnergy=0,
}
Ability.Trample.SelfDamage={
Slashing=0,
Crushing=10,
Piercing=0,
Fire=0,
Cold=0,
Electrical=0,
MagicEnergy=0,
}

Ability.Trample.Exceptions={ --Cannot trample these
Class.Cavalry,
Class.Monster.Small,
Class.Monster.Large,
Class.Animal,
Class.Hero,
Class.Siege,
"Elf-Fortifications-Upgrades-Garviola",
}





CAVALIER hidden mechanics is, that against ranged troops and small monster dmg go x3 x4

Class.Infantry.Ranged.Bow]=3, [Class.Infantry.Ranged.Crossbow]=3, [Class.Monster.Small.Ranged.Bow]=4,[Class.Monster.Small.Melee.Slash]=4}


it have also a natural defence against projectile (thx to the speed ) : Unit.Cavalier.DefenceBonusProjectile=3

the basic strenght value at lev 1 is 6








Regards Mounted knights they have same trample than cavalier, but they slower so in a short time they will lose more speed so trample dmg, but they have much higher resistances so they take less self dmg, and they can hold pretty well piece dmg, cavalier are much weaker, even if dmg is much higher, consider also knights can heal themself. and in good formations can have 80-70% res.

Regards units with trample, all mounted ones, include wargs slayers etc, dragons have a special kind of trample that do 200 crush and do 30 dmg to self
Ogre also have trample
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Last edited by vicious666 : 06-29-2013 at 12:58 PM.
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