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Reverie World Studios Forums - View Single Post - How to promote PvP and Retain Players
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Old 05-01-2013, 12:13 PM
Brian Shingles's Avatar
Brian Shingles Brian Shingles is offline
Developer - Lua Coding
Join Date: Mar 2010
Location: Somewhere in England
Posts: 817
Brian Shingles is on a good road to success

Good point about the loot not matching the units value. I'm changing the loot system so it's based off unit cost and scales with levels. Should be out in the next patch.

I think maybe for expensive units that cost Crowns like Dragons and Heroes we might consider making it so that they don't die at all, but instead just go unconscious and lose half their levels. That way there is still a loss but not a huge (possibly financial) loss.

Other more easily acquired units we could still look at adding a revive/resurrect option with cost based on Strength and Level.
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