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Reverie World Studios Forums - View Single Post - Units balancements i want your opinions
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Old 04-29-2013, 03:18 PM
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vicious666 vicious666 is offline
Game Balance Designer, QA
Join Date: Jan 2010
Posts: 263
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the problem is strenght value is shared between dragons and heroes that means if i lower dragons i lower also heroes, dragons are not made for tank 10 enemy units in middle of the melee fight, becouse each soldier in a batallion apply his dmg, so if your knights do 500 dmg in truth is 500 dmg x 15, dragon is a lone unit linked to his animation for apply dmg, this is why is hard to balance. i my final consideration i wanna dragon to value around 200 strenght, as much as 10 lev 20 units. and heroes to value around 5-6 units lev 20. so around 80-100 strenght at lev 60
Dragons are made for harass, and fight/kill maximum 2-5 units. consider also combination, dragon dmg augment also with battle roar from heroes, getting around 2700 dmg.
Dragons are a force multiplier not a main hp buffer/tank

i just finished next balance patch expecial around elf abilities such as whirlwind, tackle ,than i am gonna work on strenght values for units than i return on dragons lowering 25%.30% strenght value and maybe augmenting hp by another 15-20k hp (an increae of roughly 22% )

i lowered also dmg multiplicator bonus on spear troops vs dragons and monsters, lowered also all dmg hero expecial dmg multiplicator for dragon slayer
Vicious666 Game Designer Lead QA
Gameplay Balancement Dev

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