Username:    Password:    Remember Me?         

Reverie World Studios Forums - View Single Post - What seems to trigger the regeneration bug in combat.
View Single Post
  #6  
Old 04-24-2013, 12:13 PM
Laradon Laradon is offline
Member
 
Join Date: Apr 2013
Posts: 61
Laradon has a default reputation
Default

Here Log1.txtLog2.txtLog3.txtLog4.txtLog5.txt

The only thing I found strange is, that the Hitpointcap is sometimes messed up, units I lvld the same way have different values there, while I think they should always be the same?

like here

LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=340, template=Men-Units-Swordsman Battalion, health=[1275|1645|1100|1100|1100|1100|1100|1100|1100|1100| 1100|1100|1100|1100|1100|1100|1100|1100|1100|1100], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=340, attribs={[FatigueCapUpgrade|0]|[Level|20]|[CrushResistUpgrade|5]|[Exp|0]|[ExpCap|600]|[HitPointUpgrade|11]|[HealRateUpgrade|10]|[Members|20]|[Skill|0]|[DamageUpgrade|21]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|5]|[SlashResistUpgrade|5]|[HitPoints|22720]|[HitPointCap|1155]|[armyID|11]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=341, template=Men-Units-Swordsman Battalion, health=[1100|1100|1100|1100|1100|1100|1100|1100|1100|1100| 1100|1100|1100|1100|1100|1100|1100|1100|1100|1100], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=341, attribs={[FatigueCapUpgrade|0]|[Level|20]|[CrushResistUpgrade|5]|[Exp|0]|[ExpCap|600]|[HitPointUpgrade|11]|[HealRateUpgrade|10]|[Members|20]|[Skill|0]|[DamageUpgrade|21]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|5]|[SlashResistUpgrade|5]|[HitPoints|22000]|[HitPointCap|1050]|[armyID|11]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=342, template=Men-Units-Swordsman Battalion, health=[1100|1100|1100|1100|1100|1100|1100|1100|1100|1100| 1100|1100|1100|1100|1100|1100|1100], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=342, attribs={[FatigueCapUpgrade|0]|[Level|20]|[CrushResistUpgrade|5]|[Exp|0]|[ExpCap|600]|[HitPointUpgrade|11]|[HealRateUpgrade|10]|[Members|17]|[Skill|0]|[DamageUpgrade|21]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|5]|[SlashResistUpgrade|5]|[HitPoints|18700]|[HitPointCap|1050]|[armyID|11]|[ImprovedEyesUpgrade|0]})
LOGONLY: Scn CallBack.SpawnBattalion(playerID=1, WMID=343, template=Men-Units-Swordsman Battalion, health=[1100|1100|1100|1100|1100|1100|1100|1100|1100|1100| 1100|1100|1100|1100|1100|1100|1100|1100|1100], memberCap=20)
LOGONLY: SCN CallBack.ChangeBattalionAttributes(playerID=1, WMID=343, attribs={[FatigueCapUpgrade|0]|[Level|20]|[CrushResistUpgrade|5]|[Exp|0]|[ExpCap|600]|[HitPointUpgrade|11]|[HealRateUpgrade|10]|[Members|19]|[Skill|0]|[DamageUpgrade|21]|[FletchingUpgrade|0]|[GatherRate|0]|[MemberCap|20]|[PierceResistUpgrade|5]|[SlashResistUpgrade|5]|[HitPoints|20900]|[HitPointCap|1050]|[armyID|11]|[ImprovedEyesUpgrade|0]})

The first battalion has 2 swordsman with 1275 and 1645 HP and the hitpointcap is 1155 instead of 1050 <- which is strange again as they should have 1100 all?

Last edited by Laradon : 04-24-2013 at 12:43 PM.
Reply With Quote