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Reverie World Studios Forums - View Single Post - Disconnecting in PvP
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Old 04-11-2013, 08:30 PM
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Jester0311 Jester0311 is offline
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In regards to resources accrued during the encounter per player, those values should be in a variable, granted being peer to peer those variables are more than likely client-side. So on sync replicate variable values per player to temp table (SQL) server-side and on event session closed (or the equivalent) those values goes to players account which is already server-side? or as it is already in place if the player leaves to world map all remaining is looted at half value? Obviously im not as intimately familiar with the structure as the devs are but as a dev in my own profession it seems viable.
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