Hey there, Devs!
This here is the updated list of fixes, plus my personal opinions on the current DoF product. I've been playing it for a few days and a couple of hours now, as well as with a friend.
Please keep in mind that I fully understand that this game is worked on by a small dev team, and thus we can't expect a masterpiece straight off the shelf, but with a little hope, you'll take my suggestions onboard and we can see them in the future.
First off on this list is gameplay tweaks and fixes.
- First-person viewpoint for Heroes.
- Building Interiors
- Camera Tooltips
Animations are a key component in a game like this, especially if you can zoom
into a closer view with your units. They, most importantly, let us know that our units are alive. Besides that, they give them character and are pleasing to watch.
- Units avoid each-other
- Array of animations per-task
- Animation pathing (no clockwork 'snap to')
- Hero-proximity animations (salute)
- Arrows persist in-world
I completely understand the need for units to have limited quality on an RTS; in Battle for Middle-earth, and it's successor, even high-end PC's would begin to lose FPS when too many units were present. That said, the Medieval series has managed to include both high-resolution terrain/objects, as well as units, in a lag-free environment.
- Updated textures per-unit
- Low, Medium, High resolution textures
- 3D portrait revamp
The vanilla sounds that came with DoF have amazed me to no end; there are some slight 'imperfections', but I can't really pick away at them without giving insult to the fine folks that made the game.
- Menu sounds
- Per-squad voices
- Tooltip vocalization
- Quest vocalization
- Additional sound options