Regards Balance, my main army have str of almost 2500 mainly composed by lev 20 troops and 2royal dragons , but i have also army of str 1000 600 etc.
At lev 20 my normal troops maybe 12-15x can hold a dragon of medium lev 30-40 but at low levels read troops lev 5/12, i noticed that even a dragon lev 7 can kill 20 troops, becouse the fire dmg is the same from lev 1 to 60, it seams to not scale with levels.
fireball one shoot at lev 1 as at lev 60. (archers for example) so for army composed mainly by lev 5-12 troops. of strenght lets say 500?600? a single royal dragon even lev 25. is completely Op, becouse at that level the normal troops/heroes not have enought stats for fight a dragon And since dragon is faster and have a lot of range there i no way to play "smart" and try to avoid his fireballs.
Anybody who played a mmorp know that who have more speed and range dictate the term of the engagement, is called Kiting.
(The act of kiting, is a combat tactic of a player keeping another player at a certain distance, usually out of melee distance but within ranged attack)
Quote:
Originally Posted by GPS51
The more thorough balance posts that are made the more the team can be adjusting the better fixing the balance of the game  (IE, I hate this game cuz of xyz unit, is not helpful)
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I agree. i not hate dragons i have like 10 of them i am merely talking about mathematics balancement.
At equal cost right now there is no other unit in game (even at lev 20 ) that take 10 slots that can counter a dragon( except for heroes wich are another issue to limit in numbers..) . since dragons not have weakness, is a jolly unit. this is why it need to be limited in number, have 1 jolly unit is OK. have an army composed of jolly unit is another. It ruin any chance to play this game with some tactics.