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Reverie World Studios Forums - View Single Post - Patch # 1.4.0 - Almost Ready...
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Old 02-11-2013, 01:45 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
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Exclamation Patch # 1.4.0 - Almost Ready...

Quote:
Today`s patch brings us one step closer to the Steam release later this month. With just two major patches to go before release - we are happy to present milestone patch 1.4.0. This week we looked into fixing last of the critical issues - like lost player progress; as well as improving numerous gameplay elements - most noticeably - reworking the ranged combat. In addition we doubled the number of armies player can control on the worldmap. We hope you enjoy this patch, and stay tuned for two more huge updates ahead of the Steam release.

Patch # 1.4.0

:::::Major Fixes and Additions:::::
-Players can have up to 10 armies now, additional armies purchased at the marketplace
-Added friend notifications - adding friend and friend achievements
-Fixed rare yet critical issue with players losing progress, and getting stuck on loading screen
-Fixed issue that prevented some players from starting the game due to resolution issues
-Ranged unit projectiles can't get through walls and towers

:::::Minor Fixes and Additions:::::
-New art for the Social window
-Another fix for hit points bar never going over maximum hit points
-Improved mobile drop off points like horsecart showing in-use icon on the worldmap
-Shortcuts 1 to 0 select armies on the worldmap, C select home city
-New art for loading progress bar
-Region chat now works properly showing player's region
-Players online list now refreshes in real time
-Polished enter battle and npc town siege selection windows
-Dragons fly ability disabled in Dwarven caves
-Reduced client size by additional 450 MBs

:::::Balance Adjustments:::::
-Rebalanced all building hitpoints
-Ranged units will shoot arrows straight at 600 range or closer
-Units on walls have great protection against arrows

Last edited by Brian Shingles : 02-12-2013 at 06:30 AM.
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