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Reverie World Studios Forums - View Single Post - Patch # 1.3.9 - Moving Forward!
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Old 02-05-2013, 06:10 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
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Exclamation Patch # 1.3.9 - Moving Forward!

Quote:
And another great patch today as we get closer and closer to our big Steam release later this month. This time we focused on adding some basic, yet important features - like loading screen progress bar, or being able to see who`s online. In addition we have greatly expanded towns resources storage - as variety of buildings add to the town capacity now, and reworked player experience in the Dragon region of Sssilistra - part of our effort to rework all of the other regions. You`ll need a strong army if you are to venture into the Dragon lands again. I hope you enjoy the new features and we plan to follow up with another major patch next week.
NOTES:
-Loading screen progress bar and new social window is work in progress
-We plan a fix for a small % of players who can`t start the game after 1.3.7 this weekend. Meanwhile there`s a temporary solution here: http://www.reverieworld.com/forums/s...90&postcount=4
-We know about minor visual glitch for quest Co-Op invite window, should be fixed this weekend

Patch # 1.3.9

:::::Major Fixes and Additions:::::
-Added progress bar to the loading screens
-Social Window updates - added Online tab that shows who`s online
-Social Window updates - new menu art for the social window
-PvP payout now shows how much gold player got for pay out, and plays sound notification
-Hut, Residence and House buildings add 100 to the resources storage capacity
-Following buildings now add to resources storage from 400 to 1500. Elven Dwelling and Sylvia Shrine, all Human economy buildings; all Orcish buildings
-Unit Hit Points will never go over max hit points again
-Ssilistra region changes: up to 6 Dragons facing the player, AI Dragons are now stronger, give more loot
-Changed Orc Armoury siege weapon construction. It does not consume worker units

:::::Minor Fixes and Additions:::::
-Fixed Various issues with market trade routes including some exploits, and better balanced the profits
-Added additional visual FX for building construction
-Elven Large Gatehouse will now show correct regional texture
-Fixed human quest storyline in Denwall - this adds 12 new quests for these who missed these
-Fixed exploit with refunding units in training providing more resources than original unit price
-Social Window updates - added easy click buttons for adding friends
-Social Window updates - better indicator of who`s online and who`s offline
-Polished CoOp Quest attack window to indicate it`s a CoOp request
-Reduced client size by over 500 MBs

:::::Balance Adjustments:::::
-Increased gold to crown exchange price to 4,000 gold
-Elven Spirit price decreased, elven unicorn price increased
-Ogre price increased
-Sheep price increased, Cow price decreased
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