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Old 02-02-2013, 04:09 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
Join Date: Mar 2007
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Exclamation Patch # 1.3.8 - The Follow Up!

We are excited to see how well our Homeland Expansion was received! Thanks for all your warm comments and as promised - it`s time for a follow up patch, adding few features that didn`t make it in time for the Homeland Expansion, as well as a few fixes. We would also like to thank everyone who provided feedback and helped us rush this follow up patch. Meanwhile we are hard at work on another huge project - brining the last set of features and fixes we planned before Steam release later this February.
Patch # 1.3.8

:::::Major Fixes and Additions:::::
-Rebalanced prices at NPC markers. This allows players to generate high profits with trading goods and livestock between NPC towns. Profits between 10% to 120% depending on distance
-Profitable market trade routes between NPC towns are now visible on the world map
-Added new menu that allows purchasing Wealth points for gold
-Added new daily sale system to the market, with random items on sale daily
-Added new achievements: King Of The World, Home Sweet Home, Building A Future, Military Complex
-Added new Orcish tax system - each hut building adds small tax income in food resource
-Added new Human tax system - each house building adds small tax income in gold resource

:::::Minor Fixes and Additions:::::
-Fixed minor issue with old homelands not building few of the new houses
-PvP pay-out now adds pay-out converted to gold into attackers army
-Fixed black screen error on the Orcish Thikken Dal homeland
-Elven and Orcish building now properly deduct influence when leveling up
-Orc Armory now shows disabled Siege Tower and Catapult buttons until they are researched
-Fixed Orc homeland start-up, with some Labourer units become stuck on spawn
-Profile Window now shows how many armies player has, and of what strength
-Renamed buttons in CoOp battle window - to show Accept and Decline for the invited player
-Upgraded buildings show new FX on upgrading

:::::Balance Adjustments:::::
-Greatly reduced building construction time. Under two hours for the largest building
-Greatly increased all research prices from 20% to 100% of the cost
-Upgrading buildings reduce unit training price by 12% per level
-Upgrading buildings boost wardens resources drop off, adding 25% more to drop off per level.
-Upgrading buildings producing or exchanging resources improves income by 10% to 15%
-Upgrading buildings reduces research prices by 10% per level
-Fixed overwhelming resources income from Elven Residence and Alchemy labs