Username:    Password:    Remember Me?         

Reverie World Studios Forums - View Single Post - Improvements for the game
View Single Post
  #1  
Old 07-03-2012, 08:32 AM
synical synical is offline
Junior Member
 
Join Date: Jul 2010
Posts: 3
synical has a default reputation
Post Improvements for the game

Hi guys n gals, firstly i've got to say my respect to reverie world studios for their amazing work with the game. I remember playing the beta and the ammount of bugs and issues it had weren't something that made people want the game on release. However, due to the nature of the developers and their interaction with the community they game got improved and fixed at a very fast rate.

When i first heard about DoF i had high expecations. Though for the most part i wasn't dissapointed there's a lot i would have loved to seen within the game. These being:

-Ability to see other players villages/towns on the world map - Though i understand the ammount of resrouces that it'd cost to put a feature like this into the game and the limitations along with it - this creates a bigger sense of "MMO" with the game.

-Trade routes - A persistant world is a busy world. Taking note from my first suggestions, the ability to see merchants and trade with people in distant lands and so forth would create a bigger sense of immersion within the game.

-Customiziable commanders/units - This will help create a sense if individulism within the game community - which isn't the largest atm but would grow with more marketting ofc - Only simple things such as tabards/cloacks/weapons/armour - Not fully customizable but to the length of changing the appearence even at a glance.

- Ability to place buildings where the player wants. though i like the LOTR:BFME -esque building of bases i do feel that players would enjoy it more if they could see their city in their own eyes and allow buildings/towers/walls etc to be placed where they like.

- Magic? - I've heard rumours of this feature. But no fantasy world is complete without magic in the battles. The ability to destroy large groups of units or even defensive structures with a whisper from a casting mage would make the battles come alive and remove the whole "A + click and hope you win" battles that i know lots of you do

- More towns - As the weeks go by and the loyal fanbase stick to it they will no doubt get bored of their town. Perhaps allow for expansion - either by creating a much larger city (Not town) or allowing the use to create new towns within the region on the world map. This could allow a bigger sense of MMO to, as kingdoms in a traditional sense have more than one town.

- Make the towns seem busy - This is a simple one i feel, but i think that stronghold had the right idea. The towns seemed to be alive with workers doing all sorts of different tasks and small quirky animations. I guess DoF has works and the army stationed within the town but it feels static to me.

Let me know your thoughts, i'd love some feedback on my ideas. Though i will probably post more if i get the chance and think of them.

//Syn
Reply With Quote