Gentlemen - awesome suggestions, just spend 20 minutes catching up with post. I`ll see about getting first round of your suggestions into the next patch - probably starting with Orc Healing. Please keep the discussions going!
Couple of things I wanted to mention though:
-We cant change the system from % of damage to a set value, however we can do damage multipliers - like certain unit having 5X damage bonus against certain unit - and that can help with pushing the system more towards RPS
-Both Armour and unit damage is in one of several categories - I`m sure most of you already figured this out, but this is what most of our balancing is based on. So or example archers do pierce damage, and heavy armored units have really high pierce armour and almost take no damage from archers.
Last edited by Konstantin Fomenko : 06-15-2012 at 10:15 AM.
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