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Thread: No use for PvP
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Old 05-10-2012, 11:30 AM
aramsm aramsm is offline
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If armies would be displayed so say good-bye to our army strenght system and high levels could attack low levels (Im not saying that is a negative thing though). Or could be a system wich only shows armies and cities (maybe) with the same strenght as you... but then comes a problem when you have more than one army with a different strenght, so I guess its impossible to be implemented like this way.

About the lag, I think it depends on the game. Im not sure it will be laggy because if you set your settings low, and even if not, this game has some simple graphics, I mean there are other MMOs with higher quality graphics like AoC with a larger scale players playing together.

Im in favour of seeing others armies, so we can chase and make strategies to take them on their way etc, ask for reinforcements. But a quickier solution would be add a players online list wich shows all players that are online, their armies strenght and city too. That could be helpful.

BUT, there is a bigger problem here. The real problem is that you cant find a match because you cant find an opponent. Why you cant? Because ppl dont stay playing. And for solve this problem I think they should revamp PvE. Make PvE more interesting and harder, something that obliguate you to use tatics and strategies, make politics more critical to your realm, quests more interesting and more risky too, something like you could loose crowns for failling.

Right now you only have to click to attack - unless you are orc because orcs are very weak imo - and you hardly will loose one squad. Most MMORPGs have easy quests and mobs because the real challenge resides on dungeons bosses. We could also have dungeons and bosses, but even so this is a RTS and I expect to be challegened for each army I fight against, I expect to win using strategy and tatics, and avoid battles doing diplomacy. In summary: every fight must be hard to give us a challenge.

Im not saying that PvP shouldnt be the focus of the game, but if the game depends exclusively on pvp that thing happens: if ppl dont find an opponent they will quit, if they are not on the mood to do pvp or they dont like pvp they will quit also. After you build up your town you will soon get bored and quit. With a more risky PvE system the game would be more enjoyable when you just want to solo or coop play it or when you dont find a pvp opponent.

To improve pve, imo:
-increase mobs stats and make them spend their points when they level up (yeah, I see that they can level up but they dont spend any points)
-increase their smartness, making them flee when they see they are in desadvantage: flee to heal, flee to bring reinforcements or just flee to escape
-NPC cities patrols, NPC armies and bandits should be added to world map, roamming around. They should be able to engage you, though you shouldnt be able to see its army's strenght (maybe only how numerous is the army), so attack them would be always a risk to take.
-Add bosses and dungeons. Every NPC army should have a boss, like a commander with higher status and skills.
-Make NPC units use their habilities, like healing, squad formatins, potions etc.
-Maybe two quests modes: normal and epic. In epic units would be stronger and numerous.

That should fix population for a long term.

Last edited by aramsm : 05-10-2012 at 11:34 AM.
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