I do not want to create new topic, so I am writing here.
Since the author touched the pvp issue here, I let myself add two words to the topic.
First of all, finding someone to PvP against is really hard.
But let us say this issue is solveable, I mean, you can downgrade or split your army, march to areas where are more people etc. So this is not totally funkiller, rather patient teacher aspect of the game.
But second point is something that totally breaks any sense of PvP:
I have army 60/60 with average value of 450points. And I happens (that's the proof that previous point is not THAT painful
someone attacks me. Enemies army value 370 or so. And so the battle begins.
As it turns out, his army is build from 2 melee units, 4 siege weapons and one (I want to stress this out - ONE ) royal dragon. Skipping the battle plan I will get to the conlusion. After losing like 4-6 units to the dragon I am close to killing this royal beast. And in the answer the opposite player gives up. What do I get as a spoils of war? Well...400g and few wealth. Cost of the units lost by my side is around 2000gold. He saves his dragon and in fact does not lose that much (thi 400g and wagon).
So, I would like to ask - where is the sense of PvP in this game? I am almost on the ground with most my units at 10% health to ONE, ONE DRAGON and when with all my average skills I play micro like crazy to not lose these units while the dragon just stands and fights in place (nearly 1 shoting all of my troops) the other player pays me hilarious low amount of gold and gives up. Is that intended to be? The first question is: I can understand that defender can pay off or give up, but the attacker? The second question is - how is it ok, that he attacks me, kills as many my units with his one unit as he can and then with no real penalty he moves back and "gives up"? Since I am losing much more than him in army, losing much more than him in gold, and still he can regenerate after the battle and repeat, where I am not able to get new XX units instantly (time and gold) + training (gold) + heal (gold)?
And btw. I am not QQing, since with my economy it did not hurt me this way, but still...if this kind of action happens more often, that will mean all the game is around 1 unit.
Thank you for any answer to this topic.