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Reverie World Studios Forums - View Single Post - Couple of newbie questions?
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Old 02-26-2012, 10:31 AM
Sunleader Sunleader is offline
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Join Date: Sep 2011
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Ingame you only have two Times currently being Winter and Summer and both being seen easily by Snow or Green Grass :P
As for normal Clock on Realtime
Well If I remember right the Chat can show you the actual Time but I am playing alot of Games so I am not sure if it was DoF were you the Option of Showing the Time in Chat

Not as far as I know
theres only very Few Keybindings to start with
but this is not actual anyways since with Pathfinding this will Change tremendously alone due to the fact of having much different Options of Commanding Troops
maybe you could Suggest the Devs to invent an simple Keybindings File along with Pathfinding

Not as far as I know
but I think I heard something about Minimap becoming or already being able to Command and Change View

Back in the day you could select a Group and then select a Single Battallion out of it
making it easy to Order one out of many
but they changed it and now you dont deselect the others anymore
instead you only make one the Primary Selection
and the other stay in secondary selection status

But as before this will be changed with Pathfinding Update

I usually make Groups overlapping at some point
means I have 2 Groups with all Melee or all Ranged Squads and then 4 additional Groups for different special Orders
to react faster
with Pathfinding there should be more Groups Possible then this will work much better
also there might be other Options to this
Joseph already feeded some Rumors about new Special Orders and stuff

its not a Bug it depends on Situation and Front
Each Unit is taking up Space
so if two Squads Clash only the Frontal Units will Fight
while the ones in the Rear will stay Back

If the Units behind cant get to the front without taking longer roundabout ways they will stay put and wait for an Opening
an Ogre for example will be Surrounded and then be attacked by maybe 8 to 10 guys
the remaining 10 will wait up
an Enemy Squad well that Depends on how the Fight Spreads
in worst case both Squads will be pressed together and only 5 on 5 will Fight but it might also happen that the line extends or is broken to either way and the whole Squad will Fight

Its an Importand part on Tactics and Control
More Experienced PvP players will not only press Attack
they will spread and move without Attack order and then Attack when they formed an own Line
they do this to make sure that as many of your own Forces Fight as few Enemy Forces as Possible

After all if you Field 20 Squads and 15 of em Form a Fighting Line encirclind 10 of the Enemy Squads
you will fight on both sides those the pressed Squads will lose HP much faster while your own Squads will take less damage
after all you have 15 Squads Fighting vs 10 Squads
means you have only 5 Squads Idle while he has 10 Squads Idle
the 15 Squads will Inflict more damage on the 10 Squads then the 10 Squads on the 15 Squads
this increases your Chance on Victory quite Greatly

Dont think that Formations are only for the Buff Stats :P
an Cavalry Unit forming a Wedge will drive into enemy and those Break up a Line
allowing you to move in with Units while Pushing enemy Units back
an Swordman Squad forming a Line will beat a Swordman Squad forming a Tight Formation
because the Tight Formation will have more units that wont fight due to being encirceld in the middle


One Squad is "x" one is "o"
both have 20 Men
now you see Squad "o" has 8 Men Fighting vs 12 Men of Squad "x"
each Soldier does Damage and each Soldier has Health
8 Men have less Health and less Damage than 12
means the 8 Men will not only lose the Fight but will also not make 8 Men worth of Damage to the other Side
the value is 60% vs 40% (12 vs 8 = 3/5 vs 2/5)
so the 8 Men will lose their live while taking down about 5 or 6 Men

so the Fight will Continue


Units from the Back fill up the Ranks
well the ratio doesnt change
here since I filled up in a way that it stayed same
of course it might change as well

12 Men of Squad "x" Fight vs just 8 of Squad "o" again
Squad "x" has some injured this time so lets say they lose 8vs8

that leaves us at


Remaining Soldiers are 6 on Squad "x" and 4 on Squad "o"
now things will go faster only one Guy can Replace on Broken line
means that this will now countdown

6vs3 (1 in reserve on team "o")
5vs3 (no reserves)
4vs1 (no reserves
3vs0 "x" Won

This would be one Option of course
Fights are less linear
and especially PvPlers will Retreat and Regroup if set up like that
or will engage additional Units or use Ranged Support

lots of variables ^^
and of course this will be Army Sized

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for example ^^

Well I think this is one of the Good Aspects
it requires some Management of the player to Fight well :P

Use Formations and other Abilitys of Units to your advantage
and reform the line
dont forget
you see the Battle From above so you know what things look like
the Soldiers on the Field only see what they see down there
they cant overview the Battlefield
thats why Generals in the Middle Ages always placed emself on a Hill or something overviewing the Battlefield
and making sure the Units moved
Romans and Greeks fought with that in Mind which was main reason that they were alot more effective
they made sure to face of Enemys from multiple Flanks keeping their own losses small while inflicting lots of casultys to the enemy
or to break open Enemys Lines ^^

Aww long text sorry
Hope I answered some of your questions

In the Shadow of the Black Cross. We Fullfill our Duty in your Name.
And Look forward to the Day we Return to your side Silvanos.
Watching over our Comrades as they Fullfill their Duty in your Name.