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Reverie World Studios Forums - View Single Post - Orc Walls
Thread: Orc Walls
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Old 02-23-2012, 08:03 PM
kalinin920 kalinin920 is offline
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Even from a design and cultural standpoint though, that seems like a castle design that just doesn't make sense. It really should be up to the player how they handle their tactics with a species, to a certain degree. Take for example the entrenched perk - it's damn near useless if those bonuses can be completely circumvented due to poor castle design. I've started a new homeland in Brakental for my orcs just in the hopes that they will actually have a complete wall that takes longer than 10 seconds to breach. At that point it might as well not even be called a siege, honestly. But this is a matter of opinion and discussion rather than bugs and such, I suppose.
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