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Old 05-28-2008, 04:42 PM
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It's the same terminology for the Warcraft series.

Typically for multiplayer games, the shroud isn't used. After all, anyone who has played the map before knows what it looks like, and it only puts newbies at a disadvantage, something they certainly don't need. Singleplayer, on the other hand, usually includes the shroud to add a degree of mystery to the first time you encounter a new level. Games without either a shroud or a fog of war are uncommon, though not unheard of (Stronghold, for instance). Some are a little weird, too; early C&C games had a shroud but not a fog of war, and it worked pretty well.
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