The Methods of War
In the Total War series (of which I've only played Medieval), I really liked the pre-battle period/phase. The thing I liked is when both armies on either side line up their units, rather than just send them straight from their base to attack the enemy units. The methods of war (generally speaking) can briefly be divided into three:
1) Harassment (by this, I mean the continued assault where a steady stream of units keeps harassing the enemy)
2) Random skirmishes/flashpoints (this is where skirmishes occur wherever army x clashes with army y).
3) Preparative + organised (this is where both sides have prepared to the best of their ability, and line their armies up for war in rank fashion, taunting each other).
Of all the RTS games I've played, most disregard the last method of war, due to the perceived 'problem' I've highlighted and underlined. As you'll see, this last method adds so much more realism and it's not really a problem either.
So let's use a scenario. You are in your stronghold and the enemy surrounds your base, I think all three methods should be permitted. The last one could be implemented in this easy way: stamina. Just add stamina. For trekking all the way from their starting point or base, the enemy that surrounds your base could have lost stamina, even if it not be a lot. The affected units could just about be everything excluding siege. If the enemy has, say, 80% stamina, they would be discouraged from attacking straight away, and instead, could line up their units and siege weaponry (till the units reach 90% stamina), to make the siege effective and devastating.
On the other hand, this time period could give the defenders an oppurtunity for a 'sortie', i.e. come out of the base and lay as much damage on the enemy, and then run back inside. This, in turn, would lessen the blow of the siege. Also, the old-school tactic of attacking straight from the off would still be available but the enemy would know that their chances of succeeding would be somewhat decreased due to less stamina.
Anyway, these are just some thoughts that came to my head. Of course, it's totally up to you.
EDIT: I should also mention that the reduction in stamina would affect all the stats of the unit, i.e. decrease them by 20% if they were to have, say, 80% stamina.
This system would also promote scouting to see the number of enemies and where the enemy is located, etc. Alternatively, scouting may just be a bad idea, though I sometimes imagine individual riders on horses scouting through the forests to explore the woodland home of the Elves, and all of a sudden "whoosh"- "thwack"!, an arrow out of a ranger's bow knocks the rider off the horse. It'd be amazing.
Last edited by fyro11 : 05-28-2008 at 08:33 AM.