Patch is Live
Patch # 1.1.7
:::::Major Fixes and Additions:::::
Today`s patch 1.1.7 is all about major gameplay additions. To start things of we are happy to introduce new Online Kingdom NPC town diplomacy model - our biggest addition since the Army vs Town combat. Player can now set diplomatic relations with NPC towns controlling what actions are available - from trade, to waging wars. In addition we have fixed couple of critical bugs our forumers complained about and added new unit action system that shows what current work or units are doing. We will continue with another major feature addition patch later this week.
-NPC Town Diplomacy system for Online Kingdom
-NPC markets can`t be used until trade agreement is signed
-Political set-up for the worldmap with relations between realms and regions
-Fixed a major bug that caused armies to loose units after combat
-Units now display their current job on their selection icons - for workers and regular units
-Fixed Out of Sync issue with Dragon Firewall ability.
:::::Minor Fixes and Additions:::::
-Change chat font size to small, normal, large. And fixed visual bug with small and large font
-Advisers who accidentally die will revive on reloading the homeland
-Fixed Town Wall layer not displayed correctly on the worldmap and profile window or login screen.
-Camera max zoom out increased by 15%. We are testing this out - please provide feedback
-Fixed Chat switching to System channel on loading remote scenarios, or disapearing
-Added an Option for Chat to SlideOff when changing Zones, it provides a nicer visual but is less functional.