Username:    Password:    Remember Me?         

Reverie World Studios Forums - View Single Post - Persistant Changing World Aspect
View Single Post
  #4  
Old 11-18-2011, 06:35 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
Join Date: Mar 2007
Posts: 4,680
Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation
Default

Griegor Mcvennor

Great post! And this is actually what we had in mind with our Guilds. With Guild leaders putting out Guild Quests. There are relatively simple - attack X players in so and so region, or attack one of the NPC towns of the other race and couple of other types of quests. Guilds should be in-game relatively soon around New Years.

We did also plan defend/capture NPC town gameplay - with NPC towns being defender/attacker by other players - also as part of the Guilds. However we can`t do any permanent changes to the game world, so this is where we have to draw a line.
Reply With Quote