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Reverie World Studios Forums - View Single Post - Level Design Issues - Town Balancing, Impassible Area, Wierd Looking Locations e.t.c
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Old 10-16-2011, 12:46 PM
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GPS51 GPS51 is offline
Reverie World Studios - Lead QA, Moderator
Join Date: Nov 2009
Location: Area 51
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GV 1.0.7 Sieging Makada. I was unable to manually target any gate gears(moving troops on top of them let them auto attack them). I was unable to select 90% of the towers to attack when using trebuchets. The torches from destroyed walls stay lit and in place after the wall has been destroyed. I can't walk over destroyed walls with my troops. The body piles are unable to be set on fire at Makada.

GV 1.0.7 Sieging Dagbor/Thorndale. Units get stuck on the destroyed outer gatehouses and are unable to move. This means that getting 1 out of a 20 unit battlion will automatically pull the entire unit to stand on the destroyed gatehouse ensuring death for your troops when you're not looking.
When I'm not in my right mind my left gets kind of crowded.