Username:    Password:    Remember Me?         

Reverie World Studios Forums - View Single Post - Gatehouse Issues? Need more info.
View Single Post
  #2  
Old 10-15-2011, 02:53 AM
sCor sCor is offline
Junior Member
 
Join Date: Oct 2011
Posts: 20
sCor has a default reputation
Default

Code:
Pretty sure it's this line:
LOGONLY: OnChangeCiv() finished
Can not index type Nil on line 49 in Resource\Unit\construction\men\gatehouse.fus
	 in global function ConstructionOnStartup defined on line 71 in script "Resource\Unit\!globalvariables\templatefunctions\functionsconstruction.fus"
	called on line 282 by global function ConstructionOnHeartBeat defined on line 251 in script "Resource\Unit\!globalvariables\templatefunctions\functionsconstruction.fus"
	called on line 179 by handleized function HeartBeat defined on line 144 in script "Resource\Unit\construction\men\gatehouse.fus"

Here's the Rest anyway:
Could not find animation "art/models/men/units/peasant_female/pitchfork/idle0" with model "art/models/men/units/peasant_female/peasant_female_axe" by name
Calced bounds for "art/models/men/units/peasant_female/peasant_female_axe" 129590368560000000and "art/models/men/units/peasant_female/pitchfork/idle0 129590368580000000"
Could not find animation "art/models/men/units/peasant_female/pitchfork/idle2" with model "art/models/men/units/peasant_female/peasant_female_axe" by name
Calced bounds for "art/models/men/units/peasant_female/peasant_female_axe" 129590368560000000and "art/models/men/units/peasant_female/pitchfork/idle2 129590368580000000"
PortalCount=2554
LOGONLY: WorldMap Initialized!
RegisterArmyForPvP(2,1,0,9,-1)
RegisterArmyForPvP(3,1,0,284,-1)
LOGONLY: SCN CallBack.ToggleCinematicOn(IsOn=true)
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=7000)
LOGONLY: GetGameParameter(1) returned -1! Using 1 as NextArmyID.
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=7000)
LOGONLY: Homecity Reload: Minutes Away = 842.01
LOGONLY: GetHomeCityGatherRates(): f=70.1, w=40.12, g=14.058, s=51.498
LOGONLY: Gathered While Away Without Decay: f=59025, w=33781, g=11837, s=43362
LOGONLY: --> Gathered While Away With Decay: f=4206, w=2407.2, g=843.46, s=3089.9
LOGONLY:  Old Resources: f=952.3, w=139.48, g=637.8, s=511.98
LOGONLY: --> New Resources: f=5158.3, w=2546.7, g=1481.3, s=3601.9
LOGONLY: SCN CallBack.AddScenarioPlayer(playerID=1, race=men, fortification=nil, researchedTechIDs=nil)
LOGONLY: Researched techs for Player 1: [54|55|56|57|58|59|60|61|63|64|66|68|69|70|71|72|73|79|81|82|83|85|86|89|90|91|92|93|94|95|97|98|99|100|102|103|104|105|106|107|108|109|110|111|115|118|119]
LOGONLY: Setting Default Player Data
LOGONLY: OnChangeCiv() finished
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=2700)
LOGONLY: Into The Swamps: State 1
LOGONLY: Peasants and Livestock: State 4
LOGONLY: War Without Kings Men: State 2
LOGONLY: Return To Dagbor: State 5
LOGONLY: Wolfbeast Raiders: State 6
LOGONLY: Summoned By The King: State 5
LOGONLY: Mercenaries: State 4
LOGONLY: TradeTutorial Quest Orcs: State 0
LOGONLY: Neighborly Favor: State 4
LOGONLY: Revolt News: State 2
LOGONLY: Dangerous Neighbours Target 3: State 2
LOGONLY: Expansion: State 4
LOGONLY: Royal Law: State 4
LOGONLY: Goblins and Outlaws: State 4
LOGONLY: To Dagbor: State 6
LOGONLY: TradeTutorial Quest Men: State 4
LOGONLY: Kill Thy Neighbour: State 2
LOGONLY: Rumour Begets Rebel Target 2: State 2
LOGONLY: Expunging The Canker Target 2: State 2
LOGONLY: More About Wizards Men: State 2
LOGONLY: Noble Traitor: State 7
LOGONLY: Ale Hunt: State 4
LOGONLY: Expunging The Canker Target 1: State 2
LOGONLY: Await Orders: State 3
LOGONLY: Dangerous Neighbours Target 1: State 2
LOGONLY: Looting Advice Men: State 2
LOGONLY: WMTutorial Quest1 Men: State 4
LOGONLY: WMTutorial Tip1 Men: State 2
LOGONLY: A Knight Is Born: State 4
LOGONLY: Rumour Begets Rebel: State 4
LOGONLY: Rumour Begets Rebel Target 1: State 2
LOGONLY: Cleaning House: State 3
LOGONLY: Slaying the Beast: State 4
LOGONLY: Expunging The Canker: State 4
LOGONLY: Stone Mine: State 2
LOGONLY: A Sting In The Tale Target 2: State 2
LOGONLY: Healing Well: State 2
LOGONLY: WMTutorial Tip2 Men: State 2
LOGONLY: Dangerous Neighbours: State 7
LOGONLY: TradeTutorial Advice Men: State 2
LOGONLY: Village Economy: State 4
LOGONLY: A Sting In The Tale: State 3
LOGONLY: Dangerous Neighbours Target 2: State 2
LOGONLY: TradeTutorial Quest Elves: State 0
LOGONLY: Peasant Uprising: State 3
LOGONLY: Archer Advice: State 2
LOGONLY: Pursuit Of The Wizard: State 2
LOGONLY: A Sting In The Tale Target 1: State 2
LOGONLY: Defending Thy Home: State 2
LOGONLY: Preparations: State 5
LOGONLY: Visit Royal Agent: State 5
PortalCount=2556
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Morin,questName=Into The Swamps,displayName=Into The Swamps)
LOGONLY: SCN CallBack.AddQuest(questGiver=Sir Morin,questName=Into The Swamps,name=wm_MidMen_OrcEncounters_PvP_2,x=nil,y=nil,type=none)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Morin,questName=Into The Swamps,displayName=nil)
PortalCount=3567
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=5400)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Fred Firkinson,questName=Defending Thy Home,displayName=Defending Thy Home)
PortalCount=2556
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=1,attrName=strength,newValue=245.27)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Sir Lentoth,questName=A Sting In The Tale,displayName=A Sting In The Tale)
Name Offset=63
LOGONLY: SCN CallBack.ToggleCinematicOn(IsOn=nil)
LOGONLY: Playing Sound Sound/vo/men/worldmap/return_home_3.ogg For Player 1
LOGONLY: Playing Sound Sound/vo/men/economy/resources_reach_max_2.ogg For Player 1
LOGONLY: SCN CallBack.ExitingScenario(playerID=nil)
LOGONLY: WorldMap Initialized!
LOGONLY: CallBack.OnAppExit()
writing 210 generic_units @18664
writing 270 workers @26228
send_save_home_city_inner 39976
Online ShutDown
Starting Raster TakeDown
Sfx's Destroyed
Pack Manager Destroyed
Lua Closed
Reply With Quote