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Reverie World Studios Forums - View Single Post - Game keeps crashing after PvP match
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Old 10-04-2011, 10:30 AM
sir_m0k sir_m0k is offline
Junior Member
 
Join Date: Oct 2011
Posts: 10
sir_m0k has a default reputation
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Nope... does not work Same with the patch 1.0.3... doesnt solve my problem ......

I regret I bought this game....

I dont know if this part of the log file is of any help. cannot post the entire log! Let me know what you need ^^

login name: m0k (its a zero, not an O )
city name: Lichtenfels (slot 1 )


Hope i didnt waste my money

Edit: A just founded a new city... same problem... I cant play the game at all!!




Quote:
Mithrill SetUp Complete
Map "" Loaded
MapBin 0 Loaded
Scenario Maps Loaded
Scenario Subfile Loaded "ScenarioProperties.txt"
Scenario Subfile Loaded "MapProperties0.txt"
Scenario Trigger Script Loaded
Scenario AI Bounding Infomation generated
PortalCount=1709
Scenario PathMaps Generated
Scenario Loaded
Connecting to Server 50.28.14.234|30841
Sending Login
OnLoginResult(success)
NAT type full cone
[0]
Lichtenfels
0
2
2
4
2
[1]
[2]
[3]
UPNP opened router
[0]
Lichtenfels
0
2
2
4
2
[1]
[2]
[3]
Load army count=2
load army id 1 @929
name[0]
position (0,0)
destination (0,0)
strength 0
camp_level 0
hero 0
region 2
base_army_id 0
garrisoned False
active False
members count 0
load army id 2 @970
name[7] Armee 1
position (3721.89,10664.6)
destination (3721.89,10664.6)
strength 41
camp_level 0
hero 1
region 2
base_army_id 0
garrisoned False
active True
members count 6
OnChooseCity(success)
send_request_home_city(0)
LoadHomeCity()
handle_load_home_city_inner 26808
loading inner
region=2 homeland/men/3.dofscn
Map "" Loaded
MapBin 0 Loaded
Map "" Loaded
MapBin 1 Loaded
Scenario Maps Loaded
Scenario Subfile Loaded "ScenarioProperties.txt"
Scenario Subfile Loaded "MapProperties0.txt"
Scenario Subfile Loaded "MapProperties1.txt"
Scenario Trigger Script Loaded
Could not find model "resource/other/largebox" by name
Calced bounds for "resource/other/largebox" 1061256380
Scenario AI Bounding Infomation generated
PortalCount=3650
PortalCount=3569
Scenario PathMaps Generated
Scenario Loaded
Could not find animation "art/models/men/units/peasant_male/pitchfork/idle2" with model "art/models/men/units/peasant_male/peasant_male_axe" by name
Calced bounds for "art/models/men/units/peasant_male/peasant_male_axe" 129590368440000000and "art/models/men/units/peasant_male/pitchfork/idle2 129590368420000000"
PortalCount=3646
LOGONLY: WorldMap Initialized!
RegisterArmyForPvP(2,1,2,40,-1)
LOGONLY: SCN CallBack.ToggleCinematicOn(IsOn=true)
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=7000)
LOGONLY: GetGameParameter(1) returned -1! Using 1 as NextArmyID.
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=7000)
LOGONLY: Homecity Reload: Minutes Away = 14.21
LOGONLY: GetHomeCityGatherRates(): f=5.7392, w=0.1, g=0.2, s=0
LOGONLY: Gathered While Away Without Decay: f=81.554, w=1.421, g=2.842, s=0
LOGONLY: --> Gathered While Away With Decay: f=81.554, w=1.421, g=2.842, s=0
LOGONLY: Old Resources: f=2924.2, w=20.819, g=4051.6, s=1118.6
LOGONLY: --> New Resources: f=3005.8, w=22.24, g=4054.5, s=1118.6
LOGONLY: SCN CallBack.AddScenarioPlayer(playerID=1, race=men, fortification=nil, techDBString=nil)
LOGONLY: Researched techs for Player 1: [79|84|113|114|117]
LOGONLY: Setting Default Player Data
AutoSaving (timed) HomeCity at 6
writing 123 generic_units @15608
writing 120 workers @20040
send_save_home_city_inner 26805
LOGONLY: Peasants and Livestock: State 4
LOGONLY: War Without Kings Men: State 2
LOGONLY: Wolfbeast Raiders: State 6
LOGONLY: Mercenaries: State 4
LOGONLY: TradeTutorial Quest Orcs: State 0
LOGONLY: Neighborly Favor: State 4
LOGONLY: Revolt News: State 2
LOGONLY: Expansion: State 4
LOGONLY: Royal Law: State 4
LOGONLY: Goblins and Outlaws: State 4
LOGONLY: To Dagbor: State 6
LOGONLY: TradeTutorial Quest Men: State 4
LOGONLY: Kill Thy Neighbour: State 2
LOGONLY: More About Wizards Men: State 2
LOGONLY: Noble Traitor: State 7
LOGONLY: Ale Hunt: State 4
LOGONLY: Looting Advice Men: State 2
LOGONLY: WMTutorial Quest1 Men: State 4
LOGONLY: WMTutorial Tip1 Men: State 2
LOGONLY: A Knight Is Born: State 3
LOGONLY: Cleaning House: State 3
LOGONLY: Slaying the Beast: State 4
LOGONLY: Stone Mine: State 2
LOGONLY: Healing Well: State 2
LOGONLY: WMTutorial Tip2 Men: State 2
LOGONLY: TradeTutorial Advice Men: State 2
LOGONLY: Village Economy: State 4
LOGONLY: TradeTutorial Quest Elves: State 0
LOGONLY: Peasant Uprising: State 3
LOGONLY: Archer Advice: State 2
LOGONLY: Defending Thy Home: State 2
LOGONLY: Preparations: State 5
LOGONLY: Visit Royal Agent: State 5
AutoSaving (timed) HomeCity at 7
writing 123 generic_units @15608
writing 120 workers @20040
send_save_home_city_inner 26805
LOGONLY: CallBack.OnReceivedChat(Sender: Gwydion, ChannelId: 61, Message: let me know when)

Last edited by sir_m0k : 10-04-2011 at 10:40 AM.
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