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Reverie World Studios Forums - View Single Post - Questions about the modding
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Old 10-03-2011, 12:26 PM
Andy Joslin's Avatar
Andy Joslin Andy Joslin is offline
Reverie World Studios - Lead Gameplay Scripter
Join Date: May 2008
Posts: 495
Andy Joslin is just really niceAndy Joslin is just really niceAndy Joslin is just really nice

Unfortunately, all of what you said is not worth implementing for DoF1. It just takes too many resources.

You compare us to Blizzard when we are a new company with less than 30 members who barely are getting this game out (and it is still a little buggy after release).

We do intend to add some of the things that modders want. Hopefully modding the whole game will be needless once dofscns support attaching files to them (so you just download a map and it's a mod). Most of the stuff you want is doable with a mod, and if dofscns could attach files would be easily doable in a scenario. The interface is already fully scripted so you can basically do whatever you want with it.

As to databases.. online databases in custom scenarios will not happen in DoF1, sorry.
Local data and data from the interface is fully accessible now. But your online RPG will not be uncrackable.
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