Username:    Password:    Remember Me?         

Reverie World Studios Forums - View Single Post - Game crashes as soon as i cliclk Kingdom Wars
View Single Post
  #2  
Old 10-01-2011, 06:34 PM
Nathanel Nathanel is offline
Junior Member
 
Join Date: Oct 2011
Posts: 3
Nathanel has a default reputation
Default

Time is 2011 10 2 3:16
Mithrill Setting Up 0,0
Found 8 Proccessors
Lua Opened
Lua Set Up
Found aihomelands
Found homeland
Found intromap
Found introvid.st
Found introvid.ws
Found introvid505.st
Found introvid505.ws
Found quests
Found regions
Found resource
Found skirmish
Found towns
Found worldmap
PackManager Initialized
Default Settings Initialized
Raster SetUp Begin
Raster Formats Decided BackBuffer=22 ZBuffer=75
Raster Entered 1920x1080 @0
Raster ShadowMap Format=D3DFMT_A16R16G16B16F
Raster DXTN Support Found
Using Compressed Textures
Raster SetUp
Audio SetUp Begin
Audio SetUp Finished
Interface Created
Interface First Render
Set Cursor
Running Resource\Unit\!emulatedfuncs.fus
Running Resource\Unit\!formations.fus
Running Resource\Unit\!globalvariables\!globalvariables.fu s
Running Resource\Unit\!globalvariables\!mmortsvalues.fus
Running Resource\Unit\!globalvariables\!setglobalsettings. fus
Can not index type Nil on line 17 in Resource\Unit\!globalvariables\!setglobalsettings. fus
Mesh Reference Error "" file does not exist
Texture Reference Error "" file does not exist
Texture Reference Error "" file does not exist
Mesh Reference Error "" file does not exist
Texture Reference Error "" file does not exist
Texture Reference Error "" file does not exist
Mesh Reference Error "" file does not exist
Texture Reference Error "" file does not exist
Texture Reference Error "" file does not exist
Mithrill SetUp Complete
Map "" Loaded
MapBin 0 Loaded
Scenario Maps Loaded
Scenario Subfile Loaded "ScenarioProperties.txt"
Scenario Subfile Loaded "MapProperties0.txt"
Scenario Trigger Script Loaded
Scenario AI Bounding Infomation generated
PortalCount=1709
Scenario PathMaps Generated
Scenario Loaded
LOGONLY: CallBack.OnFinishedLoadingScenario() | GameMode: Menu
LOGONLY: CallBack.OnBeginCinematic() | GameMode: Menu
Reply With Quote