Ah moving this post to the scenario design forum
To start things of DoF feaures a powerful scenario editor - where you can code any sort of scripting in Lua. Shortly after release we are also adding a "module" modding capability - for these wishing to take things further and perhaps create a brand new game using DoF engine.
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1. Is there an API available anywhere for the Lua? I'm talking about stuff like the player objects and what not.
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Yes, we will need to release some documentation for advances stuff like unit coding, changing gameplay mechanics e.t.c
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2. It seems a little unclear as to the multiplayer capabilities of the modding. Would it, for example, be possible to do things like current warcraft 3 maps? Furthermore, in multiplayer custom maps, is it possible to move from one map to another (load up maps) while keeping the games sync'd?
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This is possible without any modding just by using scenario editor. However - it would take us few more weeks before we add multiplayer support for fan made scenarios.
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Is it possible to have local player data, similar to the GetLocalPlayer function in wc3?
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Yap.
What I saw was that games were up to 8 players. I'm mostly interested in making some ORPGs for Dawn of Fantasy =).
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Is the Lua IO library open or is it locked down? Some maps may become dangerous with the IO library open, so this is why I ask this question.
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All the default game files are locked up. But if you are creating a new "module" for the game - you`ll be able to unlock all the files.
Is there a way to interact with online databases like MySQL? I ask this because there is stuff for MySQL for Lua.
Is the Lua stuff that is packed with the game just the standard distribution?