Questions about the modding
1. Is there an API available anywhere for the Lua? I'm talking about stuff like the player objects and what not.
2. It seems a little unclear as to the multiplayer capabilities of the modding. Would it, for example, be possible to do things like current warcraft 3 maps? Furthermore, in multiplayer custom maps, is it possible to move from one map to another (load up maps) while keeping the games sync'd?
Is it possible to have local player data, similar to the GetLocalPlayer function in wc3?
What I saw was that games were up to 8 players. I'm mostly interested in making some ORPGs for Dawn of Fantasy =).
Is the Lua IO library open or is it locked down? Some maps may become dangerous with the IO library open, so this is why I ask this question.
Is there a way to interact with online databases like MySQL? I ask this because there is stuff for MySQL for Lua.
Is the Lua stuff that is packed with the game just the standard distribution?
That's all for now, tx =).
Last edited by nestharus : 09-21-2011 at 11:10 PM.