Originally Posted by Darvin
The biggest issue I find is actually memorization of strategies and counter-strategies. It's all about build orders and openers to reduce the game to an equation. The result is then that the game becomes a battle of "execution" of the strategy rather than the strategy itself. The most important thing from a game-design perspective is to get lots of player interaction early on, and that makes it very difficult to reduce the game to a formula.
I think alot of strategies come from your imagination and come and go depending on the situation. Alot of times for me if my partner is in a good position for me I will think up a quick strat that involves flanking, attacking from the side or backing him up in some way. I think in the tutorial for DOF their should be a list of basic manuvers and strategies for new players.