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Reverie World Studios Forums - View Single Post - Diversity to gameplay, to game objectives + Troops prod AI
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Old 04-18-2008, 12:30 AM
frankein_fish frankein_fish is offline
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Quote:
Originally Posted by Darvin View Post
The amount of workers assigned to every type of job (farming, building, mining, chopping, etc) could be controlled via a central interface, and therefor workers could be easily allocated from one job to another without having to individually find and assign workers. As well, that could automate the replacement of workers killed by harassing enemies. The streamlining of the user-worker relationship offered could be quite beneficial to the overall experience.
That's acctuly a quite good sugestion, with an simple interface handling ur worker's whitout taking away the most critical elements could work!
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