Originally Posted by NobleIre
Thank you for actually reading my post and bothering to heed my request. (sarcasm) Also - it's Horrible*
In general, I agree with you Dracus. Microtransactions should generally not provide any sort of tactic (and definitely not substantial) advantage. They should general be for aesthetic or convenience purposes.
I do, however, believe in items of convenience. (for instance, a purchase that allows you to insta-move your base to another location without in-game cost). It wouldn't make you powerful, it is just a matter of convenience.
Any other ideas for things that could be included and charged for? I'm not necessarily saying that they will or even should have microtransactions - i'm just trying to come up with some ideas that are generally 'acceptable' for them, in case they do.
nvm, wont discuss if it should or shouldn't be in game.