Quote:
Originally Posted by †TYRANICK†™
take "Kingdom of heaven" or "lord of the rings" as good examples to look at...excellent dynamic attention to detail and sound on siege equipment in those films . Specially when they start smashing through the walls X_X...epic!
Would be soooo cool to zoom all the way down to a hero point of view, walk towards a wall and suddenly have a massive explosion in front of you as the rocks and debris go flying everywhere as a ball of rock and fire smashes through your gate or wall =D...now that really would be supreme gameplay! I so hope DOF game effects are similar to that, because it so deserves it  .
Oh and BTW (night time battles + trebuchets/catapults x flaming boulders of rock = Epic 1337 win! =D)
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ahh, I can see it before me

that would be great

and the soundeffects are really important, remember the sounds of the orc catapults shooting on the wall in rotk? that was awsome
