Originally Posted by Ryan Zelazny
I'm sure we wont be able to quell EVERYONE's fears or problems, however these two are being addressed.
Archers accuracy is based on line of sight as one of the criteria, that includes units that are in their way.
Control scheme for Xbox 360 is a huge thing we are going to be testing, we have gone through many configerations so far and we are going to be optimizing the 360 version, it will not just be a straight port.
Brilliant! And I say this as a PC gaming nerd
And the reason I say this? Because its obviously being developed on the PC first, and then properly ported and optimized for the 360! So many games have done this with the 360 first and foremost with the PC coming as a mere after-thought, thus rendering it unplayable for the first few weeks.
Ah. This definately puts my mind at ease.