Guys, keep in mind that descriptions of advantages we posted barely scratched the surface of economic modifiers.
I strongly believe that any advantage should be paired with a corresponding disadvantage
Exactly our approach - we will reveal more details in the future.
And to address the concern that it looks like choosing a region (and later national trait - similar to mmorpg professions) can greatly increase player`s proficiency with some units - ranged and siege for Wold for example, or cavalry and melee for Rollingplains player. This is quite a standard approach seen in mmorpg - warrior class, nuker, healer e.t.c When it comes to team battles in DoF, quite often we will see players team up against other player, or quest mission, and in such situation the most successful team we`ll be a well balanced one - for example Rollingplains player will provide infantry, start a game with a nice cavalry rush, another elven player with focus in magic, will act as healing and magic support, and once it comes to laying siege to enemy stronghold, Wold player will do his part. But anyhow - the topic of professions and balancing is still to come.
Coming up on Tuesday - 3 Elven regions.