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Old 03-22-2008, 12:00 AM
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Darvin Darvin is offline
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Join Date: Mar 2007
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I strongly believe that any advantage should be paired with a corresponding disadvantage to change the way that a unit is used, and not the overall quality of the unit. If you're just varying the overall quality, then the design plays into the hands of people who want to just ride over an enemy with one very upgraded unit type. If you vary the way that the unit is used, it will not have the same effect. As I mentioned, giving an increased build time to structures, but reduced hit points, would not make them better or worse in an overall sense, but would instead change the way they are used. I feel this is the best way to create subfactions.