An Introduction to the
Orc MMORTS Campaign
Welcome back to another fantasy-filled Friday! This week we will be continuing with our lore showcases and introduce the Orc MMORTS Campaign for the very first time!
If you missed our earlier showcase, be sure to read up on the human campaign
As a final note before we get started, I'd like to remind our fans that there's only three days left to register for the next beta. So if you haven't already, make sure you do so by filling out the forum linked to in the header.
Something is rotten in the realm of Gokkholm...
Years ago, the Orc King was mysteriously abducted and delivered to the doorstep of the humans at Dagbor. The War Without Kings soon broke out, but as the humans prepared to return the Orc King to his people -- he was murdered in cold blood. Rage erupted in the hearts of orcs, war surged across the land, and many died in battle during the months that followed. Finally, the Orders of the Wizards brokered a truce.
Now, in the uneasy calm following the War Without Kings, you are granted an estate and charged with rebuilding a small corner of the orcish realm. But Gokkholm is beset with internal strife that soon comes scratching at your door. The murdered king left 10 sons to fight for his throne and political turmoil is engulfing the realm. An old orc shaman, Prot Nubhun, arrives to mutter delirious incantations and warnings, soon followed by Krak Urnen -- the most ruthless and resourceful of the 10 orc princes.
Krak Urnen explains that his father's old military commander has seized the throne and declared himself king. But soon after, the usurper himself is overturned by his own chief minister, a cold-blooded orc who launches a campaign of purges throughout the realm. You are sworn to defend Krak Urnen, the true prince. But in order to do that, your liege asks you to enter into the new tyrant's service and win his trust.
This is not exactly a pleasant task. Still, it goes well enough, until a group of humans suddenly conduct a violent raid in the very heart of the orcish kingdom, daring to invade Makkada, the sacred Mother Womb. This outrage must be avenged and you are charged with retaliating against these soft, untrustworthy human scum.
To make matters more complicated, one of the tyrant's exiled military chiefs enlists your aid as well. An odd offer has come from a faction of the elves, who wish to hire orc mercenaries to restore order to certain parts of Nhob'ru. But can elves bearing gifts ever really be trusted...?
Political intrigue builds upon political intrigue as it becomes clearer that the very survival of Gokkholm will hinge on the choices you make.
May the lightning in your blood guide you well, Grrr Mada! The Orc Nation is counting on you!