Blaming piracy is easy. But it hides other underlying causes. When Sins popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue.
I've been saying that for years.
I can tell you that 90% of people who pirate software wouldn't have bought it in the first place. The only reason they're using it is because they can get it for free. If they can't pirate it, they go off and find something else that they can pirate.
Believe it or not, most gamers are honest customers. I just get ****ed off when I find restrictions and limitations placed on honest customers to stop the pirates (who, ironically, are the people most inclined to download a crack to overcome such restrictions). A few months ago I wanted to play NWN2 on my LAN with a friend, and it got angry at me because it wanted two unique CD-keys. What kind of idiot is going to pay for a second copy just to play a LAN game on occasion? Why even include the feature if you're going to do that? Ironically this punishes the paying customer, while the pirate just downloads an illegitimate second CD-key and goes ahead as if nothing was wrong.
That's what's the problem with anti-piracy measures these days. They crack down on the honest paying customer, and the real pirates don't give a damn. Even if you stop them, they aren't going to buy your product anyways.