An Introduction to the
Human MMORTS Campaign
We're excited to share a a first-look at the MMORTS human campaign storyline with you, but would first like to convey our sincerest apologies for the recent CB5 technical problems. We encountered some database difficulties and some of the beta emails did not get sent out while our records were lost. Updates and news regarding what to do if you did not receive a key will be released shortly. In the meanwhile, we will send out another wave of beta keys for the remaining entries. We will try to have a solution, but if all else fails, the Open Beta is quickly approaching and we promise to make up for these difficulties with several exciting plans for the Open Beta including the release of our Scenario Design Editor and Modding Kit as well as some fun contests and events! Thank you for your patience and understanding while we look into the situation!
We are very privileged to have such an incredible team of writers with us to bring the game world of Mythador to life with the vast and original lore and history they have given to each town. So I'd like to recognize Lead Writer Gordon Farrell and Senior Writer Robin Mueller for their amazing work over the years pioneering the design of one of DOF's greatest elements. We invite you to also check out some articles on DOF's lore found in Raulaun's media compilation
as well as The MMO Gamer's podcast with Gordon Farrell
Without further ado, here is an introduction to the human campaign written by Dawn of Fantasy's Lead Writer, the prestigious Gordon Farrell. Introductions to the other two campaigns will be revealed shortly.
As the human campaign opens, we learn that the recent devastating war between humans, orcs, and elves is still sending aftershocks through the human realm of Teria. The terrible War Without Kings destroyed the fragile peace between these three races, as each race found their beloved monarch murdered, and each realm blamed one of the others for the act of regicide. In Teria, the treacherous city of Menthorn used the chaos of the War Without Kings as an opportunity to seize power from their ancient rivals in Dagbor. That rebellion was put down, but now you, the player, find yourself embroiled in the simmering hatred that still percolates below the surface of the newly restored peace.
As you settle into your new estate and attempt to bring law and order to a neglected corner of Teria, the first signs of a larger political problem begin to appear. First in small numbers, then with greater and greater frequency, peasant unrest is detected throughout Teria, and try as you might to keep them happy, even your own peasants are being affected by the cries for rebellion.
Working with a royal agent sent by King Erian, you set out to get to the bottom of this unrest and discover that the old hand of the Menthorns has shown itself once more, trying to create another opportunity to seize power from the heirs of Hamilon in Dagbor. Even as you attempt to root out the Menthorn conspiracy, King Erian has another task for you...
He has long suspected that the rogue wizard Faramor played a significant role in the murder of his father. But Faramor was never brought to justice, an oversight King Erian now intends to correct. Word of the wily sorcerer has come to the King from a remote corner of Teria, and you are dispatched with one of Erian's trusted veteran companions from the War Without Kings to locate and capture the wizard. Ever tried to capture a wizard? Be careful, because nothing is what it seems...
As if that weren't enough to keep a young knight busy, matters are also coming to a crisis point in Teria's relations with the elves of Nhob'ru. The elven princess Alidea is caught in a power struggle with her own Council of Archons, who are loathe to see a woman ascend the throne after her father's murder. Now Alidea is making her move against the Archons by offering a unique alliance with the humans. You are sent as King Erian's trusted agent to see this -- ahem -- alliance, brought to fruition. But you soon discover that a journey into elven forests is one whose consequences can never be predicted. And if the magic of elves weren't enough to contend with, never forget that a renegade wizard also looms large in the affairs of Mythador as well.
May your wits, your sword, and the strength of your well-governed stronghold give you the resources you need to navigate these treacherous waters, friend! The Lake be with you!