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Old 07-14-2007, 12:52 PM
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Darvin Darvin is offline
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Problem with the BFME1 system was accidentally grouping two hordes you DIDN'T want together permeanently -_-

I do agree that the problem in BFME2 was pathing, but I think that squad sizes merely complicated an issue that had always existed. A good pathing system should work well regardless of the size of the hordes. Look at the Total War series, for example.

In any case, the worst part about the BFME2 squads was clumping. The squads were balanced on the assumption that pathfinding would be an issue for melee units. However, there were techniques to make all the units clump into a small area, allowing you to get the entire squad to attack a single building. This resulted in damage nearly triple that of which the unit had been balanced around. With building fragility an issue to begin with... well, nuff said.