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Reverie World Studios Forums - View Single Post - Better seige battles!!
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Old 02-08-2008, 10:54 PM
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Darvin Darvin is offline
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The problem I see with corpse looting is that unless the battle took place in one player's base, it's going to be the winner of that battle that gets the benefit of the looting. This may contribute, rather than erode, the slippery slope and make it harder to make a comeback. This has always been my gripe with the feature. The other two points still don't change the fact that the besieged player is at a massive resource disadvantage. Unless your mechanics are very different from any RTS I've played before, a massive resource advantage is usually automatic victory by attrician.

That said, I haven't played DoF, so I can't say if things do work differently here. I'd honestly love to see battles turning around.