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Reverie World Studios Forums - View Single Post - Restrictions in skirmish
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Old 01-27-2011, 08:38 AM
Negthareas Negthareas is offline
Elven Sect:
Join Date: Dec 2009
Location: Valley of Wisdom and War
Posts: 603
Negthareas is on a good road to success

I kind of understand what you mean: limit things so that you can focus on developing specific strategies to counter specific foes in specific situations.


However, mages, or units that use magic, take a long time to develop in skills etc.. I do not think it is possible to have a skirmish in which magic is used, since you never start with a mage. Perhaps starting with a mage could be made an available option?

As far as limiting units, however, that also limits strategy. I mean, I do not see much fun in cutting out the legs from under an opponent and then scream victory and start raving over my achievement after I kill him with arrows.

Point of that analogy: Each race uses its different units in different ways, limiting units really limits the capabilities of the AI. That is why there are different difficulty levels.

So, I think I can see where you are going with this, but I do not think it would be effective.
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