The real problem is it's a little too different. When balancing more than 2-3 races they all need to be relatively close to one another if you want any chance of it.
It's cool, but the extra resource mechanics and wall system might be too far out there to balance properly against every race, and we don't want it to be rock paper scissors for the races, units to some extent yes but not entire races.
If anything it sounds like a race that would be cool for an event, controlled by AI or devs/gms rather than players so balance isn't an issue.
Last edited by Josh Warner : 08-10-2010 at 04:21 PM.