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Reverie World Studios Forums - View Single Post - Outposts (defensive and trade)
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Old 05-31-2010, 05:42 PM
Negthareas Negthareas is offline
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Players can build camps for their armies, etc.. These can have varying levels of fortification.

Perhaps the Devs could consider implimenting the ability to build camps on a trade route, forcing other players to pay to pass or fight. [similar to how players can bribe off potential attackers]

However, the idea of a guild outpost sounds more similar to the idea of a guild city, which, although that idea has been discussed very thoroughly, I am not sure if a definitive conclusion was reached on the issue.
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