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Thread: Parapets
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Old 05-26-2010, 03:13 PM
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Josh Warner Josh Warner is offline
Reverie World Studios - Scenario Scripter
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Originally Posted by Negthareas View Post
I was thinking something like that, but not very significant. just enough to be able to out shoot similar [same kinds] of units.

As far as the orcs go, I was thinking palisades would be effective too.

I mean, during Western combat in the US [1800-1900 think Cowboys, US cavalry, Palisade forts with block houses at the corners, and Indians] the palisades would be able to provide a significant amount of protection from arrows [compared to nothing]. Also, the increased range [even inf slight] would help the orcs or goblins since their ranges are shorter.
If your archers are on a wall I'm sure they'll have the range to hit superior archers, even if still statistically weaker we're not going to let one player just go all archers and sit outside of your range. Edit: I mean as stats change it might get overlooked by a few in-game units of range and we'll need to shuffle around the stats again, but as a general rule we don't want your opponent to simply sit outside your effective range and auto-win if he's patient. As for parapets, the walls have them, but they don't offer an increased protection statistically, however the Height not only provides increased range but it also means fewer of the enemies shots will land. Remember that realistic trajectory we like to talk about? Often times shots will hit the wall itself instead of your units, especially if you have a further height advantage combined with the wall (Cliff + Wall for example) it can be almost impossible for attackers to hit that high up.

Also, there will be certain additions to wall sections to improve it in various ways ranging from boiling oil to increased defenses against piercing attacks.
Remember to read the FAQ before asking questions!

And if you don't find the answer - ask them in that same thread, we'll answer what we can.

Last edited by Josh Warner : 05-26-2010 at 03:27 PM.
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