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Thread: Servers? Lag?
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Old 05-18-2010, 10:25 AM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
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Part of the secret why we are not charging a monthly fee to play - is that majority of combat will be thought through player to player connection - just as like regular multiplayer works in other RTS games.

Thus while most of the combat happens off the server - the server just handles all sort of persistence, security, progress monitoring - but none of that stuff is latency intense - so we really are hoping for a smooth gameplay experience.

So just as in any other multiplayer game you`ve played lately, your lag will only depend on the other players.
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