Formations are my baby right now

. We're saving all the specials for another showcase I believe, they're even more powerful and distinctive looking. Some of these obviously require adjusting, but it's a cool system we've got going. Those knights, my bad of course, the lines are too close some overlap.
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Originally Posted by Red Ranger
Looks pretty cool, but as far as elves, IF I read that correctly it says 100 fat +30sec immobility and then 100 fat 15 sec immobility.
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Myself and Kon have done most of the work on formations, see andy's post regarding the elves combat styles, and it'll probably be changed further. As will the bonus/penalty numbers. Most formations will keep their overall role, but will be buffed or weakened as needed throughout testing.
As I've spent a ton of time working on these in the past few weeks I'd be happy to answer any questions that I can regarding them between working.
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Originally Posted by DarkMaster
EDIT: What is the "sparkling" effect on the human knights?
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I believe that's used for the level up spell effect.